Everyone seems to be discussing this in a bunch of various threads, so I wanted to bring it together and focus it into one discussion. Lately we've been talking about:
Games as monetized and free objects in various cultures
The issues with monetizing unfinished content
The perceived value of a monetized game vs. a free game
Whether having free and monetized versions of the same product is a good idea
Giving up control, actual or perceived, of your art/game in exchange for money
What I want to know, in this thread, is the following:
Do you sell your games, give them away, or both? Why? If both, why give away some games and charge for others?
Do you buy games, obtain free games, or both? If you do not do one of these things, how come? Do you do one less than another?
If you only give games away for free, what would have to change to get you to monetize them? If you only monetize games, what would have to change to make you give them away for free?
How does "artistic integrity" play into your decision to monetize or give away your games, or does it not have a place at all?
I'll answer a bit downthread in a new post. (Didn't want anyone to think I was setting a trap or anything, but also didn't want this to be all my answers, because I'm more interested in what others have to say.)