This might not be all that specific a question, but I need some sort of substantial advice on the matter. After reading Vincent's posts about IIEE's "teeth" in Dogs, I realized apparently my game has verry little in that department. (Here
is the relevant discussion.) I tried figuring it out, but the only way I could see my way out of the problem was following the same procedure as Dogs follows:
-you need to say what you're doing because that tells you what dice to roll
-you need to say what you're doing because otherwise your opponent doesn't know what dice to roll
-you need to say what you're doing because otherwise you will not know what kind of Fallout applies
Ok, so I start thinking about how to apply that to my game.
But then I thought, hey, in D&D you also have to tell what you're doing, because otherwise you won't know which skill to roll, which defences to apply, what DC to set...so I'm OBVIOUSLY missing something here, I'm just not seeing it yet. So I'd be imensely grateful if you could throw some abstract, system-agnostic theory-stuff on the subject of making the fiction and the crunchy bits connect and grind together at me. Because at the moment I think my game is really just about pushing dice around.
Oh, and this is my first post here, so hello to everyone.