Consider this chain of events:
1. Levi releases an Aerial Wargame of Dragons, two or more players, about an hour to play, build your own dragon in ten minutes or less. Free, as a PDF.
(Would you look at them? If you found them interesting, would you actually get around to playing them? If good, would you share them?)
2. Levi releases the Campaign Rules for the aerial wargame - which turn the game into an island-running game which generates combat encounters. Two or more players, one of which must act as the "adversary" player, though this position can rotate.
(If you hadn't been interested in the wargame, would the combination make you more interested? If you liked the wargame, would you want to give this a look-see as well?)
3. Levi releases the Roleplaying rules for the whole package - which, notably, would strap right into the Campaign machine, so that the island-running creaats roleplaying encounters as well, and those encounters feed back into the whole thing too.
(How does that last step hit you?)
I'm thinking about going this way. I'm thinking about it pretty seriously.