I always see folks talking about the importance of making characters that the other players at the table are invested in. You know, interesting characters whose trials and conflicts can be entertaining and exciting to folks other than the character's player.
What makes a character interesting to you, as a GM or a player who isn't in control of that character? What techniques to you use to make sure the other players are making interesting characters or that you're making interesting characters? What should you avoid when trying to make characters that are interesting?
Personally, I find that flawed, imperfect characters who are forced into tough decisions regularly are the most interesting to observe or participate with. I like to see characters around the table that would entice me to watch a TV show starring them, and I find that I'm most invested in television characters if they regularly make poor choices or are forced into making poor choices.
I enjoy characters that come loaded with conflict. Who doesn't?
I dislike characters and archetypes that particular players create repeatedly. So, yes, sometimes it depends on who is playing them. I like to see people create characters that stretch their comfort levels because I like to see how the player will react to diverse situations with various tools.
What about you?