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    •  
      CommentAuthorGB Steve
    • CommentTimeMar 25th 2009
     # 1
    We've played In a Wicked Age a few times now and it always gets very wicked, very 60's kind of high concept Sword and Sorcery and for all the book is excellently presented, it doesn't represent how our games go.

    So here's a new cover that seems more in keeping with how I've played it (with apologies to Vincent and the original artist of the cover of Warlocks and Warriors).

  1.  # 2
    That's a pretty fucking wicked age.
    •  
      CommentAuthorMatthijs
    • CommentTimeMar 25th 2009
     # 3
    I love that cover! Veeeery cool.
  2.  # 4
    Nice.

    I must now make new covers for all of my games. I am lemming, hear me squeek.
    •  
      CommentAuthorGB Steve
    • CommentTimeMar 25th 2009
     # 5
    Please do. I'd like to see some others. Graham did a cracking one for Trail of Cthulhu.
    • CommentAuthorJ. Walton
    • CommentTimeMar 25th 2009
     # 6
    Lately, my Mouse Guard game has had a cover about like this...



    ...just without that orgy scene.
    •  
      CommentAuthorJohn Harper
    • CommentTimeMar 25th 2009 edited
     # 7
    Our recent WFRP game was this:



    Start out small and personal, then expand out to world-shaking drama.
    (sorry for the lack of photoshoppery... it's been a long day)
    •  
      CommentAuthorSteerpike
    • CommentTimeMar 25th 2009 edited
     # 8
    Our Roanoke game is looking like this:

    •  
      CommentAuthorJohnstone
    • CommentTimeMar 25th 2009
     # 9
    I'm with Jason -- the OP cover should read "In a Fuckin' Wicked Age."
    •  
      CommentAuthorBrand_Robins
    • CommentTimeMar 25th 2009 edited
     # 10
    Wicked Age

    The colors went off at some point, but the black, the red, the twisted face, the head being sliced so clean like bread being cut... yes, this is the Caravaggio Gentileschi who illustrates my Wicked Age game.

    And

    Unknown Armies

    "Fuck You, I Won't Do What You Tell Me." For us Unknown Armies is less Cosmic Bumfight, and more "What would you burn for?"
    • CommentAuthorJesse
    • CommentTimeMar 25th 2009
     # 11
    Front Cover:


    Back Cover


    Jesse
    •  
      CommentAuthorJohnstone
    • CommentTimeMar 26th 2009
     # 12
    Hey, Brand -- that's not Caravaggio, that's Artemisia Gentileschi.
    •  
      CommentAuthorMatthijs
    • CommentTimeMar 26th 2009 edited
     # 13
    (Off topic): So Gentileschi is probably where Miles Teves got his inspiration for Jorune? I've always wondered if Teves' cover was a direct reference to another painting - this, at least, seems to be in the same style.

    •  
      CommentAuthorJohnstone
    • CommentTimeMar 26th 2009
     # 14
    Hm. That's a good question! She's holding Grey Dude's head like she is Mary and he is Jesus, and he is touching hands with Beardo like he's Jesus and Beardo is God... The posing and the drapery looks similar to Caravaggio/Gentileschi era (late Renaissance), but I can't think of any particular painting, off the top of my head, that has the same four poses...
  3.  # 15
    Posted By: JohnstoneShe's holding Grey Dude's head like she is Mary
    And she has a blue wrap (albeit a bit... lower-draped... than most of Mary's). Blue is "Mary's Color," in most Renaissance paintings, supposedly because blue dye was most expensive at the time--"only the best for Mary," as this page puts it.
    • CommentAuthorJ. Walton
    • CommentTimeMar 26th 2009
     # 16
    Posted By: Johnstonehe is touching hands with Beardo like he's Jesus and Beardo is God

    You're thinking of the Sistine Chapel, yeah? That's Adam, not JC.
    •  
      CommentAuthorrenatoram
    • CommentTimeMar 26th 2009 edited
     # 17
    I don't know if it's a renaissance thing (can't remember me iconography) but blue is rather commonly known as the colour of mary (here in Italy).

    As for the style, yeah, that Jorune cover definitely has some 'caravaggio-esque' quality. Colors, light and composition would suggest a clear and deliberate inspiration to that style of renaissence's paintings.
    •  
      CommentAuthorGraham
    • CommentTimeMar 26th 2009 edited
     # 18
    The Esoterrorists:



    Trail of Cthulhu:



    Graham
    • CommentAuthorJDCorley
    • CommentTimeMar 26th 2009 edited
     # 19
    Awesome thread.



    God damn you Walter! You fuckin' asshole! Everything's a fuckin' travesty with you, man! And what was all that shit about the CentAm War? What the FUCK, has anything got to do with CentAm? What the fuck are you talking about?
    •  
      CommentAuthorBrand_Robins
    • CommentTimeMar 26th 2009 edited
     # 20
    So JD, I take it you say "Fuck" a lot in your Cyberpunk games?

    Also, yea, I don't know any specific work being referenced by the Jorune cover, but it certainly is done deliberately Baroque.
    • CommentAuthorJDCorley
    • CommentTimeMar 26th 2009
     # 21
    "I'm gonna go find a cash machine."
  4.  # 22
  5.  # 23
    Ok, Jason, I have to know what crappy-ass mass-market paperback that cover came from, because I have to read it even though I know it's probably a bad idea.
    •  
      CommentAuthorJohnstone
    • CommentTimeMar 26th 2009
     # 24
    Posted By: Jonathan Walton
    You're thinking of the Sistine Chapel, yeah? That's Adam, not JC.


    Haha! I got pwned myself! Good call, yeah, its Adam.

    These covers are great.
  6.  # 25
    One more, for the last currently on the go game:

    •  
      CommentAuthorJoel
    • CommentTimeMar 26th 2009
     # 26
    Posted By: JohnstoneHaha! I got pwned myself! Good call, yeah, its Adam.

    These covers are great.

    Yeah, but the whole Woman + Grey Dude thing is veeeerrry reminiscent of the ol' Renaissance motif of lamenting Jesus' body coming down from the cross. So the themes are definitely mixed.
  7.  # 27
    I did not alter this cover AT ALL
  8.  # 28
    I WOULD PLAY THAT IN A HEARTBEAT
    •  
      CommentAuthorrenatoram
    • CommentTimeMar 27th 2009
     # 29
    pfft! the guy's chest is not even showing, his hair is not flowing, his skin is not even glistening! damn substandard romance covers...
    •  
      CommentAuthorGB Steve
    • CommentTimeMar 27th 2009
     # 30
    Here is the music for our latest AD&D session:
    The Insect God by the Monks of Doom (mp3)

    And here is the cover
    • CommentAuthorPaul T.
    • CommentTimeMar 27th 2009
     # 31
    Hmmm... that painting?

    I can't recall the actual title, but there is a painting with pretty much exactly that mix of figures (except without the monster in the background), and it's called either "the healing" or "the healer" or "the healed" or something similar. There's some leeching/bleeding going on in the painting. I can see it in my head, but can't remember the title nor the artist...
    • CommentAuthorvulpinoid
    • CommentTimeMar 28th 2009 edited
     # 32


    We never play games the way they're intended...

    I saw this and thought..."How sick and twisted could this be?"

    V
    • CommentAuthorBurr
    • CommentTimeMar 28th 2009
     # 33
    Posted By: vulpinoid
    I saw this and thought..."How sick and twisted could this be?"
    Like this?
  9.  # 34
    Our Donjon Front Cover



    Our Donjon Back Cover

  10.  # 35
    I love these covers.
  11.  # 36
    This thread reminds me of Master Plan 23: A Cover is a Promise with Daniel Solis.
    I love seeing how people's games change the promise of the cover.
    This could be a great blog meme.

    Edit:
    Blogged about it here: http://dmperez.com/2009/03/29/a-cover-is-a-promise/
    •  
      CommentAuthorJohnstone
    • CommentTimeMar 29th 2009
     # 37
    That random album cover game has been all over the internet, producing interesting results.

    Maybe try that with a game cover?
    • CommentAuthorzipht
    • CommentTimeMar 30th 2009 edited
     # 38
    When I run my Covent demo: Architects of a New American Dawn. It's set in Washington DC and about a backpack Nuke along with other things..
    Last game felt like this..


    While looking for that cover, I found:

    Think I found the theme for my next Agon game?!..
    • CommentAuthorMatthew SB
    • CommentTimeMar 30th 2009 edited
     # 39
    This has gots to be our Call of Cthulhu game, now with even more cross dressing:
  12.  # 40

    This
    is my Mage game:

    Yes, that's Stephen MC Hawking with Rage Against the Machine.
  13.  # 41
  14.  # 42
    Posted By: Matthew SBThis has gots to be our Call of Cthulhu game, now with even more cross dressing:


    I am filled with awe.
    •  
      CommentAuthorrenatoram
    • CommentTimeApr 2nd 2009
     # 43
    Posted By: Pelgrane


    Oh, snap!
    •  
      CommentAuthorJuddG
    • CommentTimeApr 2nd 2009
     # 44
    Posted By: vulpinoid"How sick and twisted could this be?"


    See also the Hello Kitty Sisters of Battle here.
  15.  # 45


    Inspirations: Donnie Darko, Videodrome, the works of H.P. Lovecraft, Altered States, the poetry of William Blake, Se7en, Zodiac, various cults and cultists (Jim Jones, Heaven's Gate, Charles Manson et al.), Chris Carter's TV series Millennium, the works of Philip K. Dick.

    A contemporary setting.

    Sorcerers are... the people who can see the hidden meanings behind things, who expand their sense of truth by studying patterns and connections, leaving behind the mundane, concrete reality the rest of us see.

    Lore is... seeing the meaning in everything, building logical understanding of coincidence, struggling every second to see the secret truths revealed. It is getting lost in symbols, patterns and coincidences.. Lore is expanding one's senses and perceptions toward the edge of insanity.

    Demons are... the servants of old gods who want to return. They are things a sorcerer can see and/or hear that no one else can: a guide or conduit into greater perception: a man or a woman only visible to the sorcerer; a pair of glasses that enhance perception; a growth that only the sorcerer can see or touch that leads him forward toward the truth (think of the "water creature" that flows from Donnie's chest in Donnie Darko.)

    Humanity is... appreciating and focusing on the concrete -- the day to day, the actual people in your life, the mundane details of the world.

    Rituals... involve building elaborate patterns with objects, studying maps or photos for hidden meanings, gathering significant objects and building dioramas until they reveal their truth. Art, sex and psychotropics and all serve as gateways to the "higher" order of meaning.


    There are several "factions" of cultists. Some cultists believer they are the gods they hope to summon (or, at least, will become them). Others see themselves as merely servants and hope to curry favor before the coming apocalypse arrives. Some people work for their own personal gain, gathering in loose knit cabals for their own purposes.

    An option for Player Characters is to start outside of a cult. For whatever reason the characters has been pursuing an understanding of the Lore: Perhaps a loved one was murdered by the cult. Perhaps they noticed strange coincidences and studied further, pursuing a path to greater and greater understanding of how to tap an understanding of the world no one should ever have. For whatever reason, the Player Character has a stake in what's going in the realm of Lore. In this case, there his no need start with a bound demon, but its certainly an option. A demon would be of great help in the fight against the cultists.
  16.  # 46
    And another game I'll be running soon... Kar' Ta-Ken, a game of Sorcery and Sword...


    The back...


    Not a lot of details yet. The play prep procedures are:

    1) Establish a look & feel for the setting, probably in a few short phrases. This can be a single-person led thing or a group thing.
    2) Make up characters. They are, by definition, far more detailed and vivid than the content of #1. They should reach into the player's own fantasy-needs, consistent with #1 but more about the player than about #1 as a concept.
    3) The GM takes the characters and goes off on his own, preparing for the next session when play will begin. Using the character's Kickers, the GM arrives at a locale and scenario prep. Another way to look at this is that the character sheets help generate Situation, and the GM uses Situation to generate a detailed bit of Setting.
    4) Play. Situation resolves and vast amount more of Setting is established. The characters also develop and perhaps change.

    But I sent these covers to my Players as the first set of "short phrases" for the game.
    • CommentAuthoralgi
    • CommentTimeApr 14th 2009
     # 47
    Posted By: vulpinoid
    I saw this and thought..."How sick and twisted could this be?"


    Tamala 2010
    •  
      CommentAuthornoclue
    • CommentTimeApr 18th 2009
     # 48
    CK, I can't see your covers
  17.  # 49
    I photoshopped this cover when I still played D&D. I intended it to be a joke, but now I totally want to play this game. :) (I just wish I could remember where I found the source image..)

  18.  # 50
    I bookmarked this collection of Mexican Mod awesomeness, but I haven't found the right use yet:
    http://www.csaimages.com/results.asp?W=6&F=0002&Step=1
  19.  # 51
    James,

    I know for me they take longer to load than the other covers.

    Does anyone with more tech savvy (which is probably everyone here), have any clues? I stored them on wordpress.

    Is anyone else having trouble seeing them?

    I know I can see them. After that, I don't know.
    •  
      CommentAuthorGB Steve
    • CommentTimeApr 19th 2009
     # 52
    They're not showing up because they have pdf extensions.
  20.  # 53
    Hi Steve,

    Fixed.

    But for my own info, how come I can see them and others can't?
    •  
      CommentAuthornoclue
    • CommentTimeApr 19th 2009
     # 54
    CK, those look awesome! Thnks
    •  
      CommentAuthorRy
    • CommentTimeMay 8th 2009
     # 55
    IAWA for me and my old crew

  21.  # 56
    Posted By: Christopher KubasikBut for my own info, how come I can see them and others can't?
    Probably how your browser treats embedded PDFs as IMG tags. Dunno.

    In Word Press, you should be able to just hover over the image wherever it is displayed on your site, right-click it, and Copy Image Location (or similar) to get the "real" URL.

    Other than that... dunno.