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Jon, that was the least snarky snark that was ever snarked.
Also, I second everything that you have said exactly. This work is happening, and it's right there under everyone's noses. There're some really good things happening in that design area, and I don't merely say that because some of the designers in question are dear to my heart (or, uh, me). There're almost certainly a ton more that we don't happen to notice because they're not moving in the same circles.
One thing i notice about the games Jon lists is that they're all very tightly source-bound, and any attempt to translate them to a different source material has profound (and usually destructive) effects on the system and on the quality of gameplay. That might be an avenue to explore for you.
ps don't forget PTA
Posted By: bunnybunnyThe funny thing about those thousands of people is that one rarely interacts with thousands, and therefore it's impossible to say for certain whether they are reliably having fun playing their stuff, or maybe only bear with the game for social reasons or whatever.
Posted By: bunnybunnyIt seems pretty obvious that thousands of mainstream players play their games not becase theyenjoythem but because theydon't care what they play.
Posted By: bunnybunnyIt seems pretty obvious that thousands of mainstream players play their games not becase they enjoy them but because they don't care what they play.
Posted By: bunnybunnyI don't see any valid counter-arguments.
David, I think there's an inherent difficulty in talking about Simmy stuff on the internets. Other peoples' imaginations are usually just not that interesting. It doesn't have the uh inherent collar-grabbiness of like "Oh man you are making a game about sleeping with your mom on a pile of dead babies! omg!" or whatever egregious moral melodrama is the hook of New Bog-Standard Indie Game X.
Posted By: bunnybunnyDo you have any concrete, specific examples of this, or are you just assuming that your own experience is universal?
Likewise. You have as much evidence for your claims as I do.
And that's probably because the initial claim I've been answering to is nonsense.
Posted By: bunnybunnyDid you have anything constructive to add, or are you just trolling?
Posted By: bunnybunnyIt seems pretty obvious that thousands of mainstream players play their games not becase theyenjoythem but because they don't care what they play.
Posted By: JesseIt's pretty safe to say that there's a lot wrong socially in wider gamer culture.
Jesse, the "story game as generic noun" meme is poisonous, totally. So here's the thing: stop using it and maybe other people will too.
Whatever good Clinton was trying to do by calling them "story games" has long since been killed by people using it to mean "games I like" or "games published by a specific group of designers" or "progressive roleplaying games" (with the value judgment inherent in 'progressive').
Story Games is a website. What we make are "games," period.
P.P.S. Are you also lamenting the dearth of new design concepts? Because it seems like you are. There was definitely a time when I looked at all of the new games coming out and said, yeah, "conflict resolution, stakes, traits representing beliefs and emotions, scene framing guidelines, endgame, YAWN" but I hope that time has finally passed us by. Honestly, I think things are heading in many more exciting directions.
Posted By: JesseSeriously, if your game really is about making up cool stuff for its own sake then let's brainstorm some techniques and mechanics that make that a fun and easy thing to do.
Posted By: JesseThis is slightly off topic from my original point but before we dismiss Filip (and I'm not real keen on his *presentation* of his ideas) may I point out that not a month (and sometimes a week) goes by over on RPG.net without someone posting a thread about how to "control" their non-committal, passive-aggressive, unenthusiastic players.
Posted By: Jonathan WaltonJesse, if you're going to live in Brain Damage Land with Filip and dismiss the majority of roleplaying as misanthropic non-fun... I'm not sure what to say. Personally, I wouldn't want somebody to point to the most dysfunctional parts of the indie games scene and assume that was me, y'know?
Oh, wait. I forgot you're a troll.
You're the one saying that thousands of people play games they aren't happy with, and I'm the one that's supposed to produce evidence for my view? No fucking way. You first. Start with your survey methodology.
Posted By: shreyasIt doesn't have the uh inherent collar-grabbiness of like "Oh man you are making a game about sleeping with your mom on a pile of dead babies! omg!" or whatever egregious moral melodrama is the hook of New Bog-Standard Indie Game X.
Posted By: David BergI remember when Judd first sent me the Power 19 for my own Sim game. I filled it out, and sent it back to him, expecting super enthusiastic response and all sorts of suggestions on how to achieve my goals. Instead, he wrote back, "Those things aren't priorities at my game table."
Posted By: JesseI had a point when I started this thread. Then I got turned around and confused and now I've completely lost where I was going. If I remember I'll try to get this thread back on track.I thought the last paragraph in your second post was the point:
Seriously, if your game really is about making up cool stuff for its own sake then let's brainstorm some techniques and mechanics that make that a fun and easy thing to do.Marshall (post #38) and I (post #34) tried to get some response to that rolling... plus I have two other threads rolling on related topics... but maybe I'm just cherry-picking your post for the part I liked. :)
Posted By: TulpaAs I thought. I can't even imagine playing it in a way that addresses a theme, and the game slightly undermines competition since you ultimately vote for the best story.
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