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Posted By: Jonathan WaltonSo yeah, if you're specifically interested in military / grand strategy sims, I have a lot I could potentially say on that subject
Posted By: howandwhy99Aren't there psychologist and such studying potential enemies to better help those folks playing the Red Team?
What elements do you think Forge games and theory could add to them?
Posted By: Mel WhiteMy brother, Bill White, and Dave Petroski have put some effort into a game called 'Persuaders', which is intended to be a game for the classroom in which the students take on the roles of advertising and marketing executives and personnel. I've posted a couple of actual play audio files at the internet archive here:PersuadersI found it pretty entertaining.
Mel
I have been having a tough time making "The Persuaders" work in the classroom. The core of the game works fairly well; players create "ad campaigns" by using the motifs from a randomly dealt hand of cards as prompts for the product -- "Hmm . . . a luxury item related to masculinity: penis extender?" -- and then coming up with snippets of ad content and ideas for media placement. The communication majors in my "Advertising Regulation & Ethics" class think that's fun once they get it, finally. But the larger context -- the one that would let me bring up issues of professionalism and ethics -- is difficult to pin down. I've thrown out the notion of "character creation," in the sense that players don't really generate alter egos for the game. But I think I've gone too far the other way, so I need to redress that imbalance. The next time I run the game in class will be Fall 2010, so I have time to think about it. MJ, if you want to see what I have, I'd love to hear feedback and suggestions; whisper me an e-mail and I'll send off the current version.
I'd propose that, in order to get around the dilemma Ben posits, you consider the non-fictional part of the game to be situation generation. If there are historical facts that come about irrespective of the players' actions (weather, the years-long scheming of a rival coming to fruition, war entering your borders when you're just a simple baker...), then those could happen in some programmatic way.
I think it's interesting to look at it from a "What would I do?" or a "What kind of world would these decisions make sense in? "perspective.
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