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Downloadz0rd!
Is this a completed game? Are you looking for feedback? If so, what kind?
I'm excited about the theme and love the cover. That's as far as I've gotten.

Logos, dude, you gotta learn to edit.
Posted By: Logos7
Actually in detail some of the trauma, its much less heinious than my first impression. Some really neat bits that pretty effectively emulate survivor guilt, etc.
Posted By: Logos7
I found the big peace sign, and lack of easy to find rules to determine those personality and story changes that the game seems to want to be a big annoyance.
Posted By: Logos7
I also find the repeated mantra that the war the soldiers are in doesn't matter (It could be korea or the first martian revolution) to be kinda a lie. The game itself seems to be thoroughly stuck in WW1, Vietnam, Perhaps WW2 just as the americans are coming in. This comes from its about the soldiers man, obviously those silly things like circumstances beside mental anguish have no effect.
Posted By: Logos7
the wamby pamby wuthering hieghts of trauma and dispair that the game seems to want.
Posted By: Logos7
Okay maybe I was being overly criticial.
Posted By: Logos7
The Pdf is easy to read, It didn't feel like it was originally in french (if it was im a little confused on that) , No glaring typos, etc.
Posted By: Logos7
Perhaps a better approach rather than grit, and things that depend on the circumstances that you have cut out of the game (like the weapons and the war) to prevent/limit damage is to go gung ho with the damage. There is no defence, no limiting the effects of war and as such focus on that rather than the other way arround. In this way the characters can grow perhaps a bit more organically to the player (rather than having growth be something that happens with the player fails to play well ).
Posted By: Logos7
I would definitely recommend this game for a read, and if you like this kinda game, A play.
Posted By: wanmansou At first glance the strong points of SS seem to be the trauma types (classification and partly accumulation of points) and the character creation (seems to be easier to think up a character with this game's advice than in many other games).
Posted By: wanmansou
What is unclear to me is a lot of the rules and judgement, especially where they should occur. As the trauma levels 5 & 10 do not have mechanical consequences, is it just the job of the player to portray his character?
Posted By: wanmansou
* who chooses the random events in R&R scenes and based on what?
Posted By: wanmansou
* how to decide what level enemies the players will face? Any guidance on that?
Posted By: wanmansou
* is there any formulas for providing enough (= just too much) challenge for the PC's?
Posted By: wanmansou
Seems to me that I for one would like some practical figures (á la 3:16) on what to include in one session.
Posted By: wanmansou
Still, very interesting and I'm glad that you made this. Now I don't have to :)
Posted By: Number6intheVillageThe game looks interesting, but War doesn't "fuck up" anyone - it reveals their true nature. The premise of your game is really that all soldiers end up pathetic victims - crippled in some way by the experience
Posted By: Number6intheVillage
So the problem with the game (from a philosophical standpoint) is Page 8. I'd say that when you've reached that stage, you've stripped away the hypocrisy of Civilization and realized where your true Humanity comes from. (That was much more the moral of The Thin Red Line.)
Posted By: Number6intheVillageThe game looks interesting, but War doesn't "fuck up" anyone - it reveals their true nature. The premise of your game is really that all soldiers end up pathetic victims - crippled in some way by the experience (the same Liberal "anti-war" bs that's running our country today - or will be as of January 20th).
When your "civilization is stripped away" as you say the problem is that you cannot fit in anymore.
Posted By: Number6intheVillageI haven't fought in any wars
Posted By: Number6intheVillageI haven't killed anyone, so maybe I'd feel remorse if I knew they were just a poor schmuck fighting because they were forced to or were misguided.
But I could kill a Liberal "anti-war" activist without a second thought.
Posted By: KobayashiThat's great, I hope you'll give it a try !
But I could kill a Liberal "anti-war" activist without a second thought.
And, hey, if we could keep the psychotic, self-aggrandizing murderous threats to a minimum, that would be just great.
Posted By: KobayashiAndy, help please
Posted By: wanmansouPosted By: KobayashiThat's great, I hope you'll give it a try !
Thanks for the clarifications and advice. I'll try to arrange a session of Shell Shock in the near future, provided I can recruit a couple of willing troopers. I'll let you know when/if we have done that.
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