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Posted By: Jonathan WaltonSo, on second thought, I've decided the titling requirement is a bit strict.As long as your game has 'murder,' 'raven,' or 'crow' in the title, I think you're solid. So go ahead and write that game about the Raven Queen or whatever.
Posted By: Jonathan WaltonNathan, I'll take text, HTML, pdf, doc, ppt, gif, jpg, tiff, mp3, wav, mov, swf, or any format that I freely download something (on Mac or Windows XP) that'll let me view / hear it. If it's something commercial or proprietary, ask first.
Posted By: Jonathan WaltonNathan, I'll take text, HTML, pdf, doc, ppt, gif, jpg, tiff, mp3, wav, mov, swf, or any format that I freely download something (on Mac or Windows XP) that'll let me view / hear it. If it's something commercial or proprietary, ask first.
What no interpretative dance?
Posted By: Daniel YokomizoPosted By: Jonathan WaltonNathan, I'll take text, HTML, pdf, doc, ppt, gif, jpg, tiff, mp3, wav, mov, swf, or any format that I freely download something (on Mac or Windows XP) that'll let me view / hear it. If it's something commercial or proprietary, ask first.What no interpretative dance?

The leaves are falling in New England and the Elf-queen leads her army out, doomed, against the tides of the Hungry. The turning of the year is in the balance and you are the gathering crows.
Posted By: MatthijsHere's mine:We Eat Murder.
Instead of going around the circle of participants, why not make the players order themselves according to the phase/part requirements (e.g. in part 1 start with the fattest, then go to the next fattest, and son on), it'll be much more effective.
Ok, here is my contribution Murderland Road: A story+game of interpretative dancing. A couple of thoughts, I totally ignored rule #2 (mostly because I forgot about it) and my original idea wasn't this one, but I woke up thinking about interpretative dance (I swear it was supposed to be a bad joke) and ended up designing a game based on dancing. Seriously, a game where your actions are expressed via (kind of) interpretative dancing.
Posted By: jackson teguoh, Matthijs, i like your "ugliest person" idea. can't imagine a better way to fuck up social dynamics. Like, seriously. it's gold!
Posted By: Simon_PetterssonI think I followed all the rules, but there's no telling on rule #1.
Also, the game requires exactly five players, but you didn't have a rule about that.
Posted By: Jonathan WaltonDaniel, you should totally check out Shreyas' gameMridangam, fromPush vol 1, if you haven't already.
Very cool, my initial ideas involved hand gestures, but due to the one hour limit (including learning) it wouldn't work. I really like Mridangam's hand gesture system. I read only the first two articles from Push, only those converted to HTML. As the PDF version link appears on the articles rather than on the magazine page I assumed the links pointed to PDFs containing only the article, so I never managed to read the others. Sigh, now I have a few less hours in my day.
Posted By: Jonathan WaltonI was wondering if Matthew the Raven would show up in some form.
And, yeah, the one-hour/no-writing requirement does certainly lend itself to writing 'roleplaying poems,' which is semi-intentional.
Posted By: Jonathan WaltonPretty harsh, Tomas.Ja, it is. Some games need to be. I hope that the symbolism of it, and the power by which it may touch you, will make it a game you would like to play, at least once. And I hope the final sentence will shine through: The choice is yours to make.
Posted By: joepubBitchin'.
This was a super interesting exercise for me.
The Crows Danced Against It
I need to figure out some way to upload as a single file the playlist with the long pauses between songs.
I'm thinking of just making it in a movie editing program with some visuals and putting it on YouTube, simply because I have no clue how to use audio editing programs but I know how to create movie files. Thoughts, those of you who know stuff about stuff?
Posted By: Number6intheVillageRe: Consider the Ravens
I like it. It's similar in both subject and tone to the one I'm working on. But why separate Misery and Pain? They overlap in the real world, and in the game, they really don't have any structural difference.
Posted By: Jonathan WaltonNathan, I may be hosting a Murderfest house con soon, to try to play a bunch of these, so keep that in mind (also any other local folks).
Posted By: sageRe: The Crows Danced Against It
Great name, and nice taste in music.
My one critique would be, I'm not sure if I'd count it as a game. As a kind of post-modern improv performance piece, I like it, but I just don't see a game. There aren't really any rules for interaction, which seems to make the difference between improv and game for me.
I really like the concepts, the writing, and the soundtrack.
Posted By: sageRe: RAVEN - claw and beakThanks! It was an intense experience writing it. My wife immediately hated it, and got quite wild when I speculated loudly about taking our own teddybear (Mr Bumble) to a game of RAVEN. "No, you're not!" - she said, and hugged our teddy as if I was some kind of devil. But later on she called me "avantgarde", and that is, of course, a great compliment coming from an artisk like her (she is working a steel and glass and lights).
Wow, intense.
Posted By: sageAgain, I'd say that I feel more like it's a very intense conversation starter, or a interesting form of therapy, but I'm not sure about it being a game.Oh, but Sage, you don't have to be sure of it being a game to play it. Go get knife and teddy!
Posted By: sageThe rules don't resolve conflict, or even really create it,But they do! That is exactly what the rules do! How can you not see that? Is the theme too controversial for you to read the game straight? It is very simple: instead of having a die telling you how to resolve conflict, the player gets 100% authority over his own narrative (with push'n pull from the other players, of course). You set the conflict, and you resolve it, and if you choose a violent solution in any way you know what the consequence will be.
Posted By: TomasHVMPosted By: sageRe: RAVEN - claw and beakThanks! It was an intense experience writing it. My wife immediately hated it, and got quite wild when I speculated loudly about taking our own teddybear (Mr Bumble) to a game of RAVEN. "No, you're not!" - she said, and hugged our teddy as if I was some kind of devil. But later on she called me "avantgarde", and that is, of course, a great compliment coming from an artisk like her (she is working a steel and glass and lights).
Wow, intense.Posted By: sageAgain, I'd say that I feel more like it's a very intense conversation starter, or a interesting form of therapy, but I'm not sure about it being a game.Oh, but Sage, you don't have to be sure of it being a game to play it. Go get knife and teddy!Posted By: sageThe rules don't resolve conflict, or even really create it,But they do! That is exactly what the rules do! How can you not see that? Is the theme too controversial for you to read the game straight? It is very simple: instead of having a die telling you how to resolve conflict, the player gets 100% authority over his own narrative (with push'n pull from the other players, of course). You set the conflict, and you resolve it, and if you choose a violent solution in any way you know what the consequence will be.
It's your own choice all the way, but you are not playing the game in a vacuum. Life is not a vacuum either, you know. ;-)
Posted By: joepubPosted By: sageRe: The Crows Danced Against It
Great name, and nice taste in music.
My one critique would be, I'm not sure if I'd count it as a game. As a kind of post-modern improv performance piece, I like it, but I just don't see a game. There aren't really any rules for interaction, which seems to make the difference between improv and game for me.
I really like the concepts, the writing, and the soundtrack.
Thanks. I like my taste in music too!
I'm not sure I'd count it as a game either. I'm not particularly concerned about whether or not it is. It's a storytelling activity that fills a lot of the same itch that other story games do, and for me that's what counts.
I'd argue that there are rules for interaction. One person reads the entirety of the scene's stipulations when the song starts, then says "Begin", and there is no chance for clarification or exploration of the stipulations before play must begin. And people are given permission to do weird things with character ownership. And in a few scenes, players are even told they must inhabit certain roles in certain ways. I'd say that those are rules for interaction, personally.
Regardless, you should "play" it, as a post-modern improv performance piece. And then let me know how it went, who's heart broke, and what I made before I died.
Posted By: sageLike I said, I really like the concept, and the set music and timing should make for some very interesting sessions. How'd you get started thinking about having a set soundtrack and having that tie to the game? It's a really awesome idea that I'm pretty sure I never would have thought of.
Posted By: Marshall BurnsSimon, thanks :) "Shiny objects" is honestly the first thing that pops into my head when I hear "crow." Death, omens, even the term "murder" is well behind that in terms of tangential association. Maybe I'm weird, but I don't think of crows as something dark and creepy at all. Really, I kinda like them.
Posted By: misubaI've been waiting for someone to enter a game that trades on the decidedly lighter symbolism that crows have traditionally had in America and Australia. Or something about the trickster-creator god Raven that for certain aboriginal cultures fills the role Coyote does in native-American ones.
Posted By: Mike SandsPosted By: misubaI've been waiting for someone to enter a game that trades on the decidedly lighter symbolism that crows have traditionally had in America and Australia. Or something about the trickster-creator god Raven that for certain aboriginal cultures fills the role Coyote does in native-American ones.
I thought mine did. There's no explicit mention of those traditions, but they definitely were part of the inspiration.
Posted By: misubaThis shows you that I haven't been keeping up fully. d'oh