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  1.  # 1
    Necromancer Games announces that it is foregoing the GSL and, more interestingly, that they are actively talking to WotC about trying to modify the license.
  2.  # 2
    [1] You know there's something not right with the GSL when Clark, who was basically WotC's/GSL's biggest cheerleader says No, thanks, not like that.
    •  
      CommentAuthorjenskot
    • CommentTimeAug 1st 2008
     # 3
    • CommentAuthorchaldfont
    • CommentTimeAug 1st 2008
     # 4
    Strange spacecraft discovered by lone crank.

    New game premise: Just like the silent service of submarines during the cold war, there are secret craft spying and sometimes battling in orbit for space supremacy. These are the stories of the pilots and crew of those craft.
    • CommentAuthorKing Turnip
    • CommentTimeAug 1st 2008 edited
     # 5
    [1]
    Strange spacecraft discovered by lone crank.


    Did anyone else notice the distinct similarity to the Klingon Bird of Prey?

    My god, Galaxy Quest was a documentary!
  3.  # 6
    Ta-nehisi Coates blogs about D&D, Devin Hester, and Fatherhood. I am so right there.
    •  
      CommentAuthorAndy
    • CommentTimeAug 1st 2008
     # 7
    [2] KA'PLAH!

    -Andy
    (sorry, I've been waiting 5 years to say that in context)

    OK, something useful...

    Some threads:
    Questions and Answers on the upcoming HELLAS RPG.

    Direct link to the page with Preorders, Quickstart Guide and Sample Pages:
    http://forum.rpg.net/showpost.php?p=9185271&postcount=37

    -Andy
    • CommentAuthorCaesar_X
    • CommentTimeAug 1st 2008
     # 8
    SotC, DRYH and Agon get some love in the latest issue of Roolipelaaja, a Finnish gaming magazine.

    •  
      CommentAuthormisuba
    • CommentTimeAug 1st 2008
     # 9
    [1]

    Weirdest cover ever for anything.

    Well ok not really. What are the odds of a translation appearing?
    • CommentAuthorboulet
    • CommentTimeAug 1st 2008
     # 10
    Maybe it's a reference to The Voice of the Revolution podcast :) I wonder how many pages this mag is... 9 euros... ouch. Sexy layout though.
  4.  # 11
    [3]

    That Roolipelaaja issue quite literally has a revolutionary theme. Or communist, I didn't quite figure out which. The main contribution in that regard was an article about the Russian revolution. The indie games were in review because a local game store sent them free review copies, I understand; the largest Finnish rpg store has been improving its indie offerings, lately. The games got a page each, more or less - the Evil Hat games got favorable reviews, especially SotC (5 stars, I think?), while Agon was received unfavorably for not having roleplaying support.

    While Roolipelaaja is currently apparently the best print rpg magazine in the world, I can't really recommend it to foreign audiences. Not understanding the language takes a lot away from the experience of reading about my latest adventures.
  5.  # 12
    One of my former grad school professors, Carnegie-Mellon University's Jesse Schell, has finally published his book, The Art of Game Design: A Book of Lenses. I was privileged enough to receive a couple of early drafts and offer feedback during its production. The focus is on "[showing] that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames." I should note that Jesse isn't arguing that all roads lead to videogames, rather the book takes that kind of approach because most people who buy "how to design a game" books are interested in videogames, and Jesse's argument is that you can exercise those same game design muscles by making any kind of game, and it's probably more feasible to start with something non-electronic first.

    I cannot recommend this highly enough. Currently running for about $50 for 600 pages on Amazon.
  6.  # 13
    Posted By: Ben JohnsonOne of my former grad school professors, Carnegie-Mellon University's Jesse Schell, has finally published his book,The Art of Game Design: A Book of Lenses. I was privileged enough to receive a couple of early drafts and offer feedback during its production. The focus is on "[showing] that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames." I should note that Jesse isn't arguing that all roads lead to videogames, rather the book takes that kind of approach because most people who buy "how to design a game" books are interested in videogames, and Jesse's argument is that you can exercise those same game design muscles by making any kind of game, and it's probably more feasible to start with something non-electronic first.

    I cannot recommend this highly enough. Currently running for about $50 for 600 pageson Amazon.


    [1]Looks like it was highly anticipated, it's out of stock already.
  7.  # 14

    My friend Meghann Gervais and I went out and did a promo photoshoot for Black Cadillacs. Here's one of the super-swank shots that she set up:

    Promo Shot

    The book (complete with stainless steel guillotine cover!) is 104pages, half-letter, coilbound (steno-pad style). It'll be at the Ashcan Front at Gencon.

    I'm very excited about the game. It's come a long way from its infancy. It's got some really sharp procedural elements, and play has become consistently engaging and agonizing.

    • CommentAuthorZ-Dog
    • CommentTimeAug 2nd 2008
     # 15
    OK, you got my attention with the Black Cadillacs game. What's it about? The link has some stuff but no real info on what the game is.
  8.  # 16
    Katee Sackhoff is participating in the viral marketing for Resistance 2.

    Those videos give me all kinds of RPG ideas... :)
  9.  # 17
    I've been doing some research on military tactics and tripped over this site Combined Arms Research Library which is an endless cache of white papers on US military history. I hope this is helpful to some of your campaigns or any of you history buffs out there.
    • CommentAuthorCaesar_X
    • CommentTimeAug 2nd 2008
     # 18
    Posted By: Double KingI've been doing some research on military tactics and tripped over this siteCombined Arms Research Librarywhich is an endless cache of white papers on US military history. I hope this is helpful to some of your campaigns or any of you history buffs out there.

    [1] Good find. I'm on my third article already!
  10.  # 19

    [1] Hey Ken,

    Black Cadillacs is an RPG where the player characters are soldiers in war. There's all of the stuff that you'd expect in that setting (I like to think of it as "killing, running and terror"). The early portions of play are strongly collaborative, although there is a "GM-type" role. Borrowing from Trollbabe and Lacuna, it's just the players who roll dice -- which results in a very player-driven narrative.

    But the game doesn't stop there.

    The most exciting part of play (for me) is the post-session reflection everyone engages in. You re-tell moments of play as war stories (maybe it's a letter home, maybe an after action report, etc.) The catch is that you don't simply regurgitate them, you alter the events of play to suit your own editorial view. Watching the stories change and evolve over a campaign is exciting.

    I have tons more to say, but I'd rather hear some more questions from you!
    D

  11.  # 20
    An article submitted to Amagi that I feel the need to wave around a bit:

    Social Inequality By Design, By Kim Lam.
    AKA: Adding straight white men to your game.
    •  
      CommentAuthorMatthijs
    • CommentTimeAug 4th 2008
     # 21
    Has this been posted yet?

    The Montauk Monster - or, as SG'ers will recognize: A DROWNED OWLBEAR!
  12.  # 22
    • CommentAuthorCaesar_X
    • CommentTimeAug 4th 2008
     # 23
    The story of a Norwegian sea dog who became a WW2 war hero.

    Bamse deserves a Jason Morningstar-designed RPG.

    • CommentAuthorPaul Czege
    • CommentTimeAug 4th 2008 edited
     # 24
    Posted By: Chris PetersonHand Drawn Map Association


    [1] I know I've seen this one somewhere before:

    http://www.handmaps.org/mapsind.php?mapID=36

    And they're asking for information about it.

    That "wand testing" room is really familiar.

    Paul
    •  
      CommentAuthorBen Lehman
    • CommentTimeAug 4th 2008
     # 25
    Paul: That's a map by a friend of mine, and frequent SG poster.

    yrs--
    --Ben
  13.  # 26
    So, the Templars are suing the Pope for 100 billion euros.

    Link 1
    Link 2
  14.  # 27
    Posted By: Ben LehmanPaul: That's a map by a friend of mine, and frequent SG poster.

    yrs--
    --Ben


    Great clue! What's your gmail password? I'm sure a quick scan of your contacts will jar my memory.

    Paul
  15.  # 28
    Emotiv is developing a computer interface that reads brainwaves, including initial applications in gameplay. More available in the USA Today article.
  16.  # 29
    [1]
    ZOMG, that is too infinitely cyberware cool.
    The EPOC brainwave headset is only three C-bills. I wonder how effective the technology will actually be.
    •  
      CommentAuthorAlex F
    • CommentTimeAug 5th 2008 edited
     # 30

    The Secrets of Storytelling

    people who perform better on tests of empathy, or the capacity to perceive another person’s emotions, become more easily transported regardless of the story. “There seems to be a reasonable amount of variation, all the way up to people who can get swept away by a Hallmark commercial,” Green says.

    Also stuff on literary Darwinism, for which there seems to be a following in the indie rpg world.

    • CommentAuthorCaesar_X
    • CommentTimeAug 5th 2008
     # 31
    Tokyo Fantasy: Images of the Apocalypse. Great pictures for your Japanese Gamma World game.

  17.  # 32
    Given all the publishing that's happened recently, maybe this find is a bit late, but here's an interesting blog that catalogs modernist Swiss and German book design.

    http://wiedler.ch/felix/books

    I feel like many RPGs end up looking like pulp fantasy and sci-fi novels. As games start to explore other settings, perhaps their product design can grow along with the content?
    •  
      CommentAuthorphilaros
    • CommentTimeAug 5th 2008
     # 33
    [3, or maybe 4]

    Posted By: Ben LehmanPaul: That's a map by a friend of mine, and frequent SG poster.


    Why the coyness, Ben?

    Paging Tony Dowler... These guys are looking for you...

    Posted By: Paul Czege[1] I know I've seen this one somewhere before:

    http://www.handmaps.org/mapsind.php?mapID=36

    And they're asking for information about it.
  18.  # 34
    Yudu is an online publishing system. So far as I can tell you upload a pdf, and they convert it and host it in a format that reminds me of e-magazines. They give you a link to it an a thumbnail which you can use to point to it. As an example, I threw up the Wheel of Fate draft and got:



    Seems a little clunky, but I suspect there are folks for whom this might be a useful channel.

    -Rob D.
  19.  # 35
    Dice Bag - the iPod touch/iPhone app for the tabletop gamer:

    http://www.arsgeek.com/2008/08/05/dice-bag-the-ipodiphone-app-for-the-tabletop-gamer/
    •  
      CommentAuthorDevP
    • CommentTimeAug 5th 2008
     # 36
    [political content ahead.]

    Folks I know put this site together: McCain's Lobbyists! A dynamic social-graph-thing of money flowing too/away from a presidentail candidate. Use it for your* next relationship map!

    [end political content]

    *Disclaimer: I am seriously not starting a politicsfight because those are boring! Feel free to post the THAC0's of some prominent Senate Democrats in response or something. But, yeah, just posting it because my third-thought was that it had an eminently gameable use.
    •  
      CommentAuthorjason
    • CommentTimeAug 5th 2008
     # 37
    Tokyo Fantasy: Images of the Apocalypse. Great pictures for your Japanese Gamma World game.


    Or the Fifth World! Reminds me of Afterculture.
  20.  # 38
    [1] Is the McCain app easily moddable? Is it something I could drag and drop to create interactive R-maps for my own, not real-world political uses? Is it available to the rest of us?
    •  
      CommentAuthorAndy
    • CommentTimeAug 5th 2008
     # 39
    [2] Not really, but it's a cute look at how to link up R-Maps. If I was Flash-Savvy, I could make one of these for our just-finished L5R campaign: The PCs would be in the center, with the other NPCs around them, and clicking each one shows how they link to the other NPCs and PCs, and on the right side text would appear describing the character and the nature of their links to the others.

    -Andy
    •  
      CommentAuthorDevP
    • CommentTimeAug 5th 2008
     # 40
    [3] Maybe the old R-Map Software thread could point you at some tools. But I doubt their flash app is made from anything properly re-moddable.
    •  
      CommentAuthormerb101
    • CommentTimeAug 6th 2008 edited
     # 41
    My interview with Judd Karlman about The Dictionary of Mu is up on FlamesRising.com.

    Find the story here.

    ME
    •  
      CommentAuthorHituro
    • CommentTimeAug 6th 2008
     # 42
    Knights of the Dinner Table issue 141 has a glowing review of Solipsist by Ashok Desai. I just got my copy today and having read it twice I can't say I disagree with any of it ... except that Ash doesn't like the flying snails :)
    • CommentAuthorJ. Walton
    • CommentTimeAug 7th 2008
     # 43
    Jenova Chen's thesis on flow in game design, used in designing the indie video games flOw and Cloud.
  21.  # 44
    There's a cryptic note on Jared Sorenson's blog about the status of Project Donut.
    • CommentAuthorrafial
    • CommentTimeAug 7th 2008
     # 45
    [1]

    And a much less cryptic note from Luke.
    •  
      CommentAuthorjenskot
    • CommentTimeAug 7th 2008
     # 46
    [2]

    HAHAHAHA. Check out the about section!
  22.  # 47
    I am not above using pictures of this man as a visual prop in a supernatural game of some kind.
    •  
      CommentAuthorndp
    • CommentTimeAug 7th 2008
     # 48
    [3] Wow. I just recognized the "About" narrators voice.

    Hilarious!
    • CommentAuthorBryan
    • CommentTimeAug 7th 2008 edited
     # 49


    Wordle.net makes some pretty cool word things from your website.

  23.  # 50
    Sci-Fi photoshop tutorials for the spacefaring among us.

    -Rob D.
  24.  # 51
    [1] Wow, those are excellent Rob, thanks!
    •  
      CommentAuthorLinnaeus
    • CommentTimeAug 10th 2008
     # 52
    •  
      CommentAuthorBen Johnson
    • CommentTimeAug 11th 2008 edited
     # 53
    Advertisement made out of dice.
  25.  # 54
    In the Latest episode of "The Tome," which is a recording of a seminar Paizo did at Origins Paizo announces they'll have a 500 to 600 page full color ashcan for $25. Of course they don't call it an ashcan. However... you say tomato, and I say fruit that is not indigenous to Italy and didn't arrive until the mid 1500's... we're still talking about the same thing.
  26.  # 55
    •  
      CommentAuthorrenatoram
    • CommentTimeAug 12th 2008
     # 56
    [1] @Clyde: funny, I did not think of Pathfinder beta as an ashcan, probably because it's released as a fullcolor "finished" book by a company but... yeah, you have a point. Publish a "not really finished" version of your system, to have it go into the hands of more people who can then send you feedback for your final release. I think it's Paul Czege's definition of ashcan, by the book.
  27.  # 57
    The internal fight at Wizards seems to be continuing... WOTC announces they'll be modifying the GSL. Note: I have no inside info that there is infighting at Wizards, but that's certainly what their lack of focused and well considered moves involving their licensing scheme seems to suggest.
    •  
      CommentAuthorjenskot
    • CommentTimeAug 12th 2008
     # 58
    Posted By: Clyde L. RhoerThe internal fight at Wizards seems to be continuing...WOTC announces they'll be modifying the GSL.Note: I have no inside info that there is infighting at Wizards, but that's certainly what their lack of focused and well considered moves involving their licensing scheme seems to suggest.

    I don't know how deep the changes will be but I'm glad so many people openly shared their opinions in this matter and "voted" with their actions of not supporting the GSL as written. Very cool!
  28.  # 59
    • CommentAuthorJ. Walton
    • CommentTimeAug 13th 2008
     # 60
    • CommentAuthorGrant Davis
    • CommentTimeAug 13th 2008 edited
     # 61
    Link - Researchers prevent addiction relapses in mice - by eliminating memory related to the addiction. Also says that memories are susceptible to alteration at the moment of recall.
    •  
      CommentAuthorRemi
    • CommentTimeAug 13th 2008
     # 62
  29.  # 63
    Posted By: Grant DavisLink- Researchers prevent addiction relapses in mice - by eliminating memory related to the addiction. Also says that memories are susceptible to alteration at the moment of recall.


    Also in related mouse news that might be good to know for speculation games, they were able to stop cells from aging in mice livers.
    •  
      CommentAuthormerb101
    • CommentTimeAug 15th 2008
     # 64
  30.  # 65
    • CommentAuthorJ. Walton
    • CommentTimeAug 17th 2008 edited
     # 66
    Michael DeForge's awesome indie comics strip, Cave Adventure, edited by my brother. Emo dungeon crawl!
    • CommentAuthorJ. Walton
    • CommentTimeAug 17th 2008
     # 67
  31.  # 68
    Posted By: Jonathan WaltonENnies are in andsmall press games are completely shut out once again.


    [1] What do you mean again? SotC won last year, and Pelgrane Press, Fat Dragon Games (again), and Exile Game Studio all took home honors this year. Congrats to HinterWelt, ArcDream, Dark Matter Studios, Skirmisher, Precis Intermedia, MindStorm Labs, and all the rest for getting a nod this year! For those that weren't there, Dave Arneson gave one hell of a speech!
    • CommentAuthorJ. Walton
    • CommentTimeAug 17th 2008 edited
     # 69
    [2] Zachary, you're right that I overlooked Pelgrane, Exile, and Fat Dragon. My apologies to those folks. I guess what I was looking for was a product that doesn't present itself as a traditional roleplaying product for a traditional roleplaying audience. In my mind, I guess, the awards this year seem to suggest (as has been the case in the past) that "crossover" indie games modeled on what the big companies do can perform well in the ENnies, but less traditional products just don't fly with that audience. Some of my disappointment, based on my own gaming interests, came through in that post, and I'm sorry for that. I guess folks that are more interested in non-traditional games will have to stick with the Indie RPG Awards and the Diana Jones, which I supposed is plenty of recognition.
  32.  # 70
    Posted By: Jonathan Walton[2] Zachary, you're right that I overlooked Pelgrane, Exile, and Fat Dragon. My apologies to those folks. I guess what I was looking for was a product that doesn't present itself as a traditional roleplaying product for a traditional roleplaying audience. In my mind, I guess, the awards this year seem to suggest (as has been the case in the past) that "crossover" indie games modeled on what the big companies do can perform well in the ENnies, but less traditional products just don't fly with that audience. Some of my disappointment, based on my own gaming interests, came through in that post, and I'm sorry for that. I guess folks that are more interested in non-traditional games will have to stick with the Indie RPG Awards and the Diana Jones, which I supposed is plenty of recognition.


    [3] No problem Jonathan (and sorry if I came off as peevish in any way)--though I certainly hope more "non-traditional" RPGs enter the ENnies this year, and that the ENnies work to facilitate that by making entry as easy and affordable for all publishers as possible. I was enamoured of Steal Away Jordan, which entered this past year, and really had a very good shot at a nomination. As a judge for the second (and final time) this year, I really hope to see more of that quality entered from folks in this community and around the 'net. And if anyone here has questions as far as entry help or suggestions, feel free to whisper or drop me a line!

    That said, I'm also looking forward to seeing the Indie Awards grow as well! Congrats to all the winners!
    • CommentAuthorTulpa
    • CommentTimeAug 17th 2008 edited
     # 71

    Braid is out and it's ingenious. Everyone with an Xbox 360 should buy this game right now. Everyone else should buy it when it comes to PC. I played it for something like an hour and a half and I was floored.

  33.  # 72
    [1] The developer of Braid said it might come to PS3 as well. Here's hoping it does :) PC might do, but I so prefer a real controller.
    • CommentAuthorTulpa
    • CommentTimeAug 17th 2008
     # 73

    [2] I don't own an Xbox 2(I played on a friend's), but I do have one of the wired controllers just so I can play console-style games on my computer. That being said, the platforming in Braid is not as important as the puzzle solving. This game is important and it has given me ideas for how to make magical realist gaming happen. It is Tony Takitani, the puzzle platformer.

    •  
      CommentAuthorJoel
    • CommentTimeAug 18th 2008
     # 74
    Posted By: Tulpahis game is important and it has given me ideas for how to make magical realist gaming happen


    That's a fascinating statement. Could you unpack it a bit?
  34.  # 75
    Posted By: Jonathan Walton[2] Zachary, you're right that I overlooked Pelgrane, Exile, and Fat Dragon. My apologies to those folks. I guess what I was looking for was a product that doesn't present itself as a traditional roleplaying product for a traditional roleplaying audience. In my mind, I guess, the awards this year seem to suggest (as has been the case in the past) that "crossover" indie games modeled on what the big companies do can perform well in the ENnies, but less traditional products just don't fly with that audience. Some of my disappointment, based on my own gaming interests, came through in that post, and I'm sorry for that. I guess folks that are more interested in non-traditional games will have to stick with the Indie RPG Awards and the Diana Jones, which I supposed is plenty of recognition.


    [4 - I don't remember what the limit is] It could be how the voting goes. I mean, you can vote for what, 5 items, ranked in order? In all of those categories where, for example, Changeling won, it was among my choices. What value do they assign to 1 vs 2? Personally, I'd give my #1 vote for Monsters and Other Childish Things a 10, and #2 vote for Changeling a 1, to give an example of factors. But I'm sure my vote for other titles that fell into more traditional veins helped more than I would like when ranking them all. But also, it's not like I thought Changeling had bad writing, so I wouldn't not vote for it as a result. I'm not sure it would make a difference if each person only got a single choice for each category, but it would be interesting to see.
    • CommentAuthorchearns
    • CommentTimeAug 18th 2008 edited
     # 76
    Posted By: Alvin Frewer[4 - I don't remember what the limit is]


    The rules:

    Feel free to respond here in-thread to another link posted.
    - If you're looking to start a conversation, perhaps take your comment and create a new thread with it in the Stuff to Watch category.
    - Otherwise, to prevent too many comments in the thread, number your response (first response: [1]; second response [2]; third response [3]). If you see that you're the second person to post, "Wow, that looks cool!" to a post here, then put a "[2]" at the top of your post. Three posts ([3]) is the limit: The fourth person to post should just take their comment and create a new thread, to carry the discussion over there further.
  35.  # 77
    So there's this mild brouhaha over McCain's oft-repeated cross-in-the-dirt story and whether it actually happened. McCain has responded with an out-of-left-field slam against D&D players and given me one more reason to vote for Obama:

    It may be typical of the pro-Obama Dungeons & Dragons crowd to disparage a fellow countryman's memory of war from the comfort of mom's basement, but most Americans have the humility and gratitude to respect and learn from the memories of men who suffered on behalf of others. John McCain has often said he witnessed a thousand acts of bravery while he was imprisoned, and though not every one has been submitted into the public record, they are remembered by the men who were there (one such only recently reported by Karl Rove though it escaped mention in any of Senator McCain's books). But as Swindle said, this is a "desperate group of people trying to make something out of nothing."

    Shouldn't he have referenced WoW anyway?

    (Full text of the response available at the link.)
  36.  # 78
    Godfather II [video game] AI built on a low-tech card game:

    the mob artificial intelligence is being created with a low-tech device. The rival families will be driven by a card game that senior designer James Agay created.

    “It’s how we get the AI to play like real people,” he said. The whole idea started a year ago and it morphed from a prototype tool to a demo tool to something that everyone at the studio plays. But at first, the card game took a while to develop.

    The idea was initially a board game, Agay said, but the rules were too complicated and they threw that idea out the window. The second time around, he created a simplified game using index cards, and it eventually caught on and he made new rules.
    • CommentAuthortadk
    • CommentTimeAug 18th 2008
     # 79
    As far as the McCain comment I am emailing the poster my reaction to his comments.
    •  
      CommentAuthorjenskot
    • CommentTimeAug 19th 2008
     # 80
    This Just In From GenCon
    http://www.rpgpodcasts.com/show/ThisJustInFromGenCon

    A live podcast event, every day from GenCon by Paul Tevis and Ryan Macklin!

    I just finished listening! Thanks Paul and Ryan. It was a great way to catch up what I missed at Gencon. And if you couldn't make it to Gencon, it's a great review of "what's new"! Very cool!