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Posted By: Eero TuovinenI have been told that the Combat Challenge is written wrong in those premade characters; that's what my brother Markku told me when we played Shadowfell a couple of weeks ago, anyway. That effect is only supposed to affect enemies marked by the fighter, not any enemy that shifts near him. Of course there's no way to know that without the rulebooks, which have started to trickle this week around the world, I understand.
Furthermore, you can only take one "immediate" action per round. I learned this by meditating upon the Dragonshields in Shadowfell - if you could take however many immediate actions you wanted, then nobody could ever close upon a Dragonshield, who would just keep shifting away. (Markku also confirmed this for me, and I might have seen it in the lite rules that came with Shadowfell as well.)
Thus the fighter can take one opportunity attack and one immediate interrupt attack during a round (between two of his own turns, that is), with the latter only upon an enemy that he's marked.
Posted By: James_NostackTony - some of us got together on Saturday to play through a few scenes fromKeep on the Shadowfell. There were three of us, all somewhere between 30-35, with several decades of playing one version of D&D or another; we're all smart, smart guys.TOTAL PARTY KILL.We were incredibly stupid and made a zillion idiotic mistakes, in large part because we didn't approach the situation creatively.
D is a genius. When he's done withShadowfell, can he figure out what we should do in Iraq?
Posted By: ClintonSame here! I saw two parties (granted, with three adventurers each, but I scaled down the encounter) fight Irontooth and his gang this weekend, and both got pasted horribly.Now, to be fair, I've had it pointed out to me on other boards that I must have let Pieter use his Second Wind power more than the legally mandated once-per-combat. Just want full disclosure on that, because it clearly did make at least some impact on how easy or hard of a time D had on the encounter. So some of this may very well be due to my (unintentionally! I don't have all the rules memorized yet :-) ) giving him too much healing.
Same here! I saw two parties (granted, with three adventurers each, but I scaled down the encounter) fight Irontooth and his gang this weekend, and both got pasted horribly.
Posted By: ThatOneGuy(Side note... Avatar's really pretty sweet, do you watch it w/ him?)Oh heck yeah! We delegate responsibilities. He cheers loudly at the scenes with Aang, and I cry quietly at the scenes with Zuko.
Posted By: TristanYou know? I can't stop wondering how would my childhood action figures games would have been if I had a combat system to back my roleplaying... I remember how those games were always full with conflicts.
Posted By: TristanYou know? I can't stop wondering how would my childhood action figures games would have been if I had a combat system to back my roleplaying... I remember how those games were always full with conflicts.
Posted By: MeerI signed up for this board just so I could post and let you know that in my 30+ years of playing D&D and other roleplaying games, I've seldom met others remember that having fun is more important than winning. I hope that D can hang on to that imagination and determination. The world needs people that that are dreamers and doers. Most today have gotten into the mindset of making their characters powerful at the expense of having fun playing a game. I hope to read more of your experience.Hey, welcome to SG, Mark.
Posted By: komradebobPosted By: TristanYou know? I can't stop wondering how would my childhood action figures games would have been if I had a combat system to back my roleplaying... I remember how those games were always full with conflicts.
Or just a system to decide who gets their way when there's a disagreement, combat simulation rules be damned.
Posted By: John PowellBut Ichigo means so many things. Which did you have in mind?Having read Bleach, I've been telling folks that it means strawberry :-)