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    •  
      CommentAuthorAdam Dray
    • CommentTimeJun 7th 2008
     # 81
    Each character earns an action point after the 2nd encounter of the day and every other encounter after that (4, 6, ...).
    Action points reset to 1 per character after an extended rest (daily). Use 'em or lose 'em.
    A character can use an action point at any time to earn a standard action.

    And, yeah, sounds like additional actions would just make even more powerful!
    • CommentAuthor1of3
    • CommentTimeJun 7th 2008
     # 82
    Maybe I can clear up the confusion about actions.

    Posted By: Eero TuovinenI have been told that the Combat Challenge is written wrong in those premade characters; that's what my brother Markku told me when we played Shadowfell a couple of weeks ago, anyway. That effect is only supposed to affect enemies marked by the fighter, not any enemy that shifts near him. Of course there's no way to know that without the rulebooks, which have started to trickle this week around the world, I understand.


    That's correct. PHB p. 76.
    Of course, that important restriction is missing in KotS.

    Furthermore, you can only take one "immediate" action per round. I learned this by meditating upon the Dragonshields in Shadowfell - if you could take however many immediate actions you wanted, then nobody could ever close upon a Dragonshield, who would just keep shifting away. (Markku also confirmed this for me, and I might have seen it in the lite rules that came with Shadowfell as well.)


    That's correct. KotS p. 9.

    Thus the fighter can take one opportunity attack and one immediate interrupt attack during a round (between two of his own turns, that is), with the latter only upon an enemy that he's marked.


    That's not correct. Characters get one OA per turn, not per round. A turn is, when a specific character acts. A round is over, when all characters had their turn. So you can hit each opponent once.

    Again KotS p. 9.
  1.  # 83
    That last point is sure to come up a lot, and I just confirmed it from the PHB myself. Thanks for the clarification!

    That said, I do agree with Ralph that niggling details of the rules hardly belong in this thread.
    •  
      CommentAuthorJoel
    • CommentTimeJun 8th 2008
     # 84
    Say, Tony, I've got a question. Over in the [4E] Out of Step thread, someone mentioned that the game plays really, meticulously slow. But your account makes it sound to me like it's in fact really fast, like Shift! Strike! Charge! Zam! Boom! Bop! I'm interested in that because fun, miniatures-based play that's also fast and furious would really scratch an itch. So did it play fast, and if so how did you accomplish that? Or am I just projecting my desires onto your narrative?

    Peace,
    -Joel
  2.  # 85
    Slow compared to what? We played with 7 PCs through two fights in 3.5 hours, killing off dozens of kobolds and a freaking dragon. And most of the players had never laid eyes on the rules before and had received their premade characters with all these powers to look over just before the game.

    So... slow compared to Primetime Adventures conflicts? Sure. Compared to previous DnD editions? Quite the opposite.
    • CommentAuthorTonyLB
    • CommentTimeJun 8th 2008
     # 86
    It plays fast if all the people at the table have internalized the same rules-set (even if it's not right ... just so long as it's the same!)

    D can say, for instance, "Okay, I shift Mizard back, then magic missile ... 13 + 4 is ... uh ... let's see, that's like three plus four, but it's thirteen, so ... uh ... seventeen, versus Reflex!" I go "ARRRGH! He dies horribly!" and another minion lego gets ripped to pieces. That's a character's turn, in thirty seconds or less.

    If, on the other hand, you're doing more like "Okay, I move back, then magic missile," "Take an attack of opportunity," "What? No, no, I'm shifting." "Oh, right, shifting. So you can shift one, right?" "Yes, that's why I only went back one." "Okay, gotcha ... carry on ..." then things are going to take much longer.

    There's much to be said for both (a) everyone knowing the same rules and (b) people being confident that the other people know the rules, so as not to feel obliged to double check.
    •  
      CommentAuthorRy
    • CommentTimeJun 8th 2008
     # 87
    There's another way to look at slow vs. fast

    My IAWA game has seen a king murdered, a war fought and lost, major characters killed, the rise to power of a mighty clan-chief, religious schism, the fall of a crucial fortress, and so on in 4 sessions. You're not going to see that kind of world impact in 4 sessions of D&D.
    •  
      CommentAuthorrenatoram
    • CommentTimeJun 9th 2008
     # 88
    @Ryan: And, I would add, that's a good thing. Also, it should not be expected to happen in DnD.

    They (fortunately) serve very different purposes, and that's part of the strength of both, I think. If both did the same thing they'd share the market and would have to struggle with one another. As it stands, instead, each one will cater to a different play need. :)
  3.  # 89
    Tony - some of us got together on Saturday to play through a few scenes from Keep on the Shadowfell. There were three of us, all somewhere between 30-35, with several decades of playing one version of D&D or another; we're all smart, smart guys. TOTAL PARTY KILL. We were incredibly stupid and made a zillion idiotic mistakes, in large part because we didn't approach the situation creatively.

    D is a genius. When he's done with Shadowfell, can he figure out what we should do in Iraq?
    • CommentAuthorTonyLB
    • CommentTimeJun 9th 2008
     # 90
    I've asked him that question before: He says that you shouldn't try to change a country until you understand what the people there really want, even if they don't know how to tell you. You have to be able to offer them something that they'll really like, or else they'll fight you for giving them something they don't like. It's like giving somebody socks for their birthday. They can be really nice socks, but socks aren't a Nintendo DS.
    • CommentAuthorValamir
    • CommentTimeJun 9th 2008
     # 91
    I hear there's some openings for Vice Presidential candidates...
    • CommentAuthorClinton
    • CommentTimeJun 9th 2008
     # 92
    Posted By: James_NostackTony - some of us got together on Saturday to play through a few scenes fromKeep on the Shadowfell. There were three of us, all somewhere between 30-35, with several decades of playing one version of D&D or another; we're all smart, smart guys.TOTAL PARTY KILL.We were incredibly stupid and made a zillion idiotic mistakes, in large part because we didn't approach the situation creatively.

    D is a genius. When he's done withShadowfell, can he figure out what we should do in Iraq?


    Same here! I saw two parties (granted, with three adventurers each, but I scaled down the encounter) fight Irontooth and his gang this weekend, and both got pasted horribly.
    • CommentAuthorhennebeck
    • CommentTimeJun 9th 2008
     # 93
    First, I registered to this site because my Girlfriend made me after hearing this story.

    Second, You are a fabulous father with an amazing son.

    C. This makes me want to change how I play. And Every time something happens in my campaign I'll be thinking WWDD. What Would D Do?

    Finally, My Girlfriend (23) is not a gamer but is playing D&D and is enjoying it. We play with my brother (26) and sister (30). I'm 33.
    She approaches the game with the same new wonder as D, but I DM with the experience of 21 years of hard fought Gaming. I'll be changing my style this Friday night and every Friday after.

    5. This thread made me weep. I try to be a big kid and have fun in life, but stupid logic and grown-upness gets in the way. Your son should be an inspiration to us all. Please tell him from my Girlfriend and I how special he is and we thank you both for sharing.

    Fourth, She wants a dragon friend. She says she was raised by dragons. She wants an ally or companion or something. Up until now, I couldn't find a way to give her a dragon that didn't change the game or make her super-powerful or out-shine the others. I finally decided, based on this story, to say Yes. Then decide how.
    My solution, change one of her Encounter powers, she has 2, into a dragon power. That dragon gives her Combat Advantage and she can make a basic attack. I've read all the Level 1 Encounter powers and it seems perfectly balanced. So instead of saying no it isn't in the rules, I said yes and here's how. I honestly wouldn't have done that with out this thread for inspiration.

    Last, She's named her dragon, D.
    • CommentAuthorTonyLB
    • CommentTimeJun 9th 2008
     # 94
    Posted By: ClintonSame here! I saw two parties (granted, with three adventurers each, but I scaled down the encounter) fight Irontooth and his gang this weekend, and both got pasted horribly.
    Now, to be fair, I've had it pointed out to me on other boards that I must have let Pieter use his Second Wind power more than the legally mandated once-per-combat. Just want full disclosure on that, because it clearly did make at least some impact on how easy or hard of a time D had on the encounter. So some of this may very well be due to my (unintentionally! I don't have all the rules memorized yet :-) ) giving him too much healing.
  4.  # 95
    Same here! I saw two parties (granted, with three adventurers each, but I scaled down the encounter) fight Irontooth and his gang this weekend, and both got pasted horribly.


    This is what I love about D's play! He won because he had more imagination.

    A seemingly off-topic-but-not-really anecdote: we've been playing some Basic D&D lately--the game from the early 80's--and it's unreal how deadly that game is. Basic D&D, like 4e, is pretty much nothing but a combat system, and you might naively think that's all there is to the game. But the real game in Basic D&D is to be so clever that you always fight on your terms, or never have to fight at all. There aren't any rules for this; you've just got to imagine better. From our comparative experiences, it sounds like this aspect of Dungeons & Dragons is still alive and kicking in 4e. That's wonderful and really brings a smile to my face. For all the fancy moves of the new combat system, you shouldn't get so complacent that you stop thinking.

    I've been reading a bunch of message boards where all these die-hard 3e people are harshing on 4e, and are saying things like, "This encounter is too hard! This monster has too many hit points! Mike Mearls is a lazy idiot who can't do math! Waaaahh waaaaah waaaaaahh!" Buddy, maybe your fancy Excel spreadsheet is a liability; maybe you've got to think like a 7 year old goin' hogwild in a fantasy world made out of Lego's.
  5.  # 96
    Tony, thank you so much for posting this. It's inspirational for me. Like Hennebeck, I've been reading your adventures to my girlfriend. There were so many times when it made us weepy - in a good way. It sounds like you're a fantastic father, and I would totally vote for D for president.

    For others' sakes, my friends and I've been playing 4e w/ whatever scraps of information and imagination we have (we now have the books!) and it's been a blast. As far as combat speed goes... it takes about as much physical time as 3.x (and sometimes longer), but it feels all action and fun like D's games.

    Once again, thanks for the awesome thread!

    (Side note... Avatar's really pretty sweet, do you watch it w/ him?)
    • CommentAuthorJDCorley
    • CommentTimeJun 9th 2008
     # 97
    Talking in Draconic is awesome. I can't believe I never thought of that for kids before! That is such a tactile/audio way to get across what is going on, it's no surprise at all that it works great.
    • CommentAuthorTonyLB
    • CommentTimeJun 9th 2008
     # 98
    Posted By: ThatOneGuy(Side note... Avatar's really pretty sweet, do you watch it w/ him?)
    Oh heck yeah! We delegate responsibilities. He cheers loudly at the scenes with Aang, and I cry quietly at the scenes with Zuko.
  6.  # 99
    Do you think Momo and Appa are... y'know... that way?
    • CommentAuthorThatOneGuy
    • CommentTimeJun 10th 2008 edited
     # 100
    Oh man, derailing thread, but do you watch the third season episodes on DVD?

    Momo and Appa are... amazing way? ^_~

    On topic, will the heroes of Winterhaven have more adventures? Or will you be waiting until more modules are released?
    • CommentAuthorTonyLB
    • CommentTimeJun 10th 2008
     # 101
    Well, I will certainly be trying to finish out this module. We haven't even hit the main keep yet, and that looks to have a fair amount of adventure-meat. But we're taking a bit of a break, while D finishes up the last week of school, and legos that I ordered trickle in by way of the mail system.
    • CommentAuthorThatOneGuy
    • CommentTimeJun 10th 2008
     # 102
    Groovy. I've always avoided modules, so I only know of the adventure from hearsay (a terrible source, indeed). Anyway, thanks again and I look forward to reading the further adventures when they happen!
  7.  # 103
    Hey Tony, excellent write-ups. You have inspired me to start looking into Legos for use as gaming minis. I see that they offer a "battlepack" for knights and one for skeletons, that each include 5 minifigs and assorted accessories... any suggestions for other affordable sets? I would like to get some of the dwarves/wizards, and I really like the trolls, especially the over-sized ones, that are part of the Castle sets, but they don't come as standalone minifig packs.

    Also, what do you plan on using for your 'battlemat' for the dungeon itself? The maps provided with the adventure only cover the last two rooms of the dungeon.

    Look forward to hearing about the rest of the adventure. Make sure you take lots of pictures!

    Matt
    • CommentAuthorTonyLB
    • CommentTimeJun 26th 2008
     # 104
    I intend to use a battlemat for the dungeon. Picked one up at my FLGS ... now I just need to get some water-soluble markers in a rainbow of colors.

    Skeletons are available as bulk-piece purchases at Lego.com, but other than that you're straight out of luck on getting minifigs at a decent price. I recommend the Dwarven Catapult set, if you can find somewhere selling it ... two orcs (oh, I mean trolls), a dwarf and armor and weaponry for all three ... oh, and a catapult, if you're into that kind of thing.

    Recently, D has been improvising stories in and around Winterhaven, pretty much to the exclusion of battles, or exploring the Keep. Occasionally he tosses questions to me ("We go back to the dragon's tomb, and there's a village of magicans (sic) there, so we can make a light-saber ... now what kind of magicans are they, daddy?") and I keep my role as supporting-actor-in-chief ... but I definitely get the impression that D does not see the ghostly outlines of my GM viking hat.

    I've been informed that this afternoon a big goblin with 200 hit points is going to fight a ninja out front of the Winterhaven gate, and that the ninja will have little lego nunchaku. Gotta look forward to a show like that!
    • CommentAuthorTristan
    • CommentTimeJun 26th 2008
     # 105
    You know? I can't stop wondering how would my childhood action figures games would have been if I had a combat system to back my roleplaying... I remember how those games were always full with conflicts.
    • CommentAuthorkomradebob
    • CommentTimeJun 26th 2008
     # 106
    Posted By: TristanYou know? I can't stop wondering how would my childhood action figures games would have been if I had a combat system to back my roleplaying... I remember how those games were always full with conflicts.


    Or just a system to decide who gets their way when there's a disagreement, combat simulation rules be damned.
    • CommentAuthorMeer
    • CommentTimeJun 26th 2008
     # 107
    I signed up for this board just so I could post and let you know that in my 30+ years of playing D&D and other roleplaying games, I've seldom met others remember that having fun is more important than winning. I hope that D can hang on to that imagination and determination. The world needs people that that are dreamers and doers. Most today have gotten into the mindset of making their characters powerful at the expense of having fun playing a game. I hope to read more of your experience.
    • CommentAuthorFrank T
    • CommentTimeJun 27th 2008
     # 108
    I think kids have a major advantage over adults in that they can throw talking in funny voices, playing with lego (including building stairs to the tower) and, y’know, AoO zones all together without ever even worrying about how it might not fit. Plus, they can give the treasure to the good people of Winterhaven and never regret it.

    Tony, thanks for this thread, it reminds me of the childhood games I played with my sister. Also, why did I never have such cool lego minis? Ah well, I guess they didn’t sell them at the time.
    •  
      CommentAuthorHituro
    • CommentTimeJun 27th 2008
     # 109
    Posted By: TristanYou know? I can't stop wondering how would my childhood action figures games would have been if I had a combat system to back my roleplaying... I remember how those games were always full with conflicts.


    My 10 year old uses mental mechanics heavily derived from Pokemon games for his.
    •  
      CommentAuthornoclue
    • CommentTimeJun 27th 2008
     # 110
    Posted By: MeerI signed up for this board just so I could post and let you know that in my 30+ years of playing D&D and other roleplaying games, I've seldom met others remember that having fun is more important than winning. I hope that D can hang on to that imagination and determination. The world needs people that that are dreamers and doers. Most today have gotten into the mindset of making their characters powerful at the expense of having fun playing a game. I hope to read more of your experience.
    Hey, welcome to SG, Mark.
    •  
      CommentAuthorHalfjack
    • CommentTimeJun 27th 2008
     # 111
    Posted By: komradebob
    Posted By: TristanYou know? I can't stop wondering how would my childhood action figures games would have been if I had a combat system to back my roleplaying... I remember how those games were always full with conflicts.


    Or just a system to decide who gets their way when there's a disagreement, combat simulation rules be damned.


    We used to run around playing cops and robbers around my neighbourhood, but when anyone took a shot we'd freeze and use Traveller to see who got it in the guts.
    •  
      CommentAuthorrenatoram
    • CommentTimeJun 28th 2008
     # 112
    Pah! Little hippies: take out your copy of Phoenix Command and be sure to get all the modifiers right!
  8.  # 113
    What news from Gondor? errr... Winterhaven?

    I demand more news regarding the exploits of Piter, Mizard, et al.
    • CommentAuthorTonyLB
    • CommentTimeJul 9th 2008
     # 114
    Heh. Okay. After they made a light-saber, and brought back some people from the fallen Nerath Empire, through a time-warp caused by the increasing spiritual instability in the area, D decided that his group needed a Ninja, and so he made a ninja mini-fig and had him show up. At first, the ninja fought with the group (because, as D says, "That's what happens, daddy") but once the confusion ("We're not bad guys, we're good guys ... oh, I thought you were bad guys! I was wrong") got cleared up, the ninja joined their group.

    What I found intriguing (and, I'll admit, a little frustrating) about this was that D required my presence as audience to validate the results of all this, but since he was playing both the ninja and his own group, there was no role for me to play. I couldn't even, really, adjudicate ... because he knew the rules well enough to run his little mini-fight (and, really, it was mostly just the fun of using lego mini-figs to beat on other mini-figs ... he rolled a few dice, then said "And now he makes an attack that doesn't even need dice! HAIYAH!") So I was watching, which was tremendously fun for the first half hour or so, but ... oy. If even my son's infectious joy can't keep this stuff interesting over the long haul, I'm pretty convinced that roleplaying is not a spectator sport. And it couldn't, and it isn't.

    I did, however, get to name the ninja (because I know all the best japanese sounding names). I named him Ichigo. Yes, I know what it means :-)

    Sooooo ... now that the group has headed off to attack the Keep, I could use a little help: Anyone who has the PHB want to stat me out a second level ninja?
  9.  # 115
    Hmmm... I might have boo-booed when I GMed Keep on the Borderlands for my Dad at age 10; shoulda tried the other way 'round.

    Delightful, Tony. Thank you and D.
    -----
    For your LEGO fixes, have you checked out Lego Pick-A-Brick--seems like you have, from your mention of skeleton components? It's probably the cheapest way to accumulate new mini-fig bits, though they don't have every possible bit. But you can build a basic fig, with a hat and an accessory, for ~$1.25, with ~15¢ to ~50¢ per additional accessory. Frex, I just slapped together a mini-fig with breast plate, crossbow, and (lame-ish) rounded helmet for $1.38. Those battle packs come with a FEW more goodies than that, at the $13.00 price point for 5 mini-figs; but I think that's overall a bad deal; and you can likely do fine with fewer accessories in the long run (i.e. reuse).

    I'll also second Brick Forge for really cool, varied accessories and figs. They ain't cheap, but if you just MUST have X, Y, and Z for your main PC (or main villain), they probably have it and then-some.
  10.  # 116
    A second-level ninja = a second level rogue? (Said the man with no 4e experience).

    Normally, with a little recoloring, that might work fine, but I get the feeling D will pick up on that and be 'hey, no, he's not a rogue, he's a NINJA, daddy'.

    As a (former) practitioner of real-life ninjutsu, I can offer you some help, but it's not like in the movies...
  11.  # 117
    But Ichigo means so many things. Which did you have in mind?

    Ichigo's name, written with homophone kanji, means 1 and 5 when separated as ichi (一) and go (五), the reason behind the two numbers' frequent appearances in the series, notably on the sampler hanging on his bedroom door. The word ichigo (苺/イチゴ), written in yet another way, actually means "strawberry" -- one of his nicknames -- in Japanese, and is normally only used as a girl's name; when the gatekeeper Jidanbō teases Ichigo about this fact, Ichigo proudly states that his name is spelled with ichi (一) as in "first" and go (護) from "guardian". Ichigo's father once told him that his name means "he who protects." The name also means 'one's lifetime.'
    •  
      CommentAuthorRob Donoghue
    • CommentTimeJul 9th 2008 edited
     # 118
    Done and done: PDF and doc.

    Mechanically it's a 2nd level rogue, but with a "Ninja" options rather than Artful Dodger or brutal Scoundrel, allowing unarmed attacks to get +1 to hit and 1d6 damage. The ninja sword is mechanically just a rapier, and the abilities have been renamed, but are just the rogue abilities (though except the at wills and utility, are all different than the pregen halfling). I admit I totally went for the movie/anime ninja tropes at every turn, but I don't expect we're looking for a lot of nuance. :)

    -Rob D.
    • CommentAuthorTonyLB
    • CommentTimeJul 9th 2008
     # 119
    Posted By: John PowellBut Ichigo means so many things. Which did you have in mind?
    Having read Bleach, I've been telling folks that it means strawberry :-)
  12.  # 120
    Posted By: Rob DonoghueDone and done:PDFanddoc.

    Mechanically it's a 2nd level rogue, but with a "Ninja" options...


    Dang, that's sweet.
    • CommentAuthormgbeach
    • CommentTimeMar 20th 2009
     # 121
    I'd love to hear more. Any updates?