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I've finally gotten to work on the initial playtest document for Invisible Shepherds, which is my savetheworldatthecostofyourownhumanity-game... but with cyberware!
Also... Shamble & Moan crawled back into my head the other day. Started scribbling notes for the new version. With any luck version 2 will be a game that I'd actually like to play.
-Eric
I'm totally working on Misery Bubblegum. Shut up! I am!
I've gotten into this really frustrating (to me) but productive cycle. It goes like this:
This is making for great times in terms of the system coming together (though with fewer rules than you might think) but it means that I'm practically designing inside of a cave, socially speaking. Not the best feeling, alas, and probably not too good for building up "buzz" about the game either. :-(
I think I slightly prefer the open environment, even without as much excitement as I'd prefer, but it's clearly something that the designer needs to be in a certain mode in order to encourage.
Or perhaps it's just a question of having a genre that gets a large number of people on the same page. Like, with Capes, I could basically say "superhero stories, like Spiderman and Superman" and people immediately had thoughts about what was important and how to do it. But with Misery Bubblegum the best I can say is "stories of misunderstanding and relationships, like Pride and Prejudice and Nine Princes in Amber" and people reasonably say "What? What do those two things have in common?" It doesn't give them the same confidence that they know what high-points need to be hit, and how to hit them.
Two projects at the moment.
Haven't playtested either of these as yet which is why I don't count them as finished.
Most recently, I wrote a game that ate my brain and birthed Nightmares, called Don't Rest Your Head. It's a game about insomniac supernatural heroes who use the powers of exhaustion and madness to fight Nightmares in a world gone strange. Feedback has been awesome, and it went on sale... yesterday.
Dead Latte, my first Inform-compiled IF game will be done about three hours after I get myself to sit down to it again. Done is when someone besides me can play it from beginning to end without getting stuck.
RBH3 is back on my drawing board. But I'm not going to call it RBH3. Done is when I say it is.
Sombra Console II is ready to be typed up, but I've been lazy about that. It's done (I think), just not published yet.
Posted By: anonymousbunnyI'm working on a couple of games. Those who care know the titles and my progress.I do and I don't.
Posted By: buddha the postmanGoat People
Posted By: MikeRM
Myon-blog novelGu, which is kind of Charlie Stross on Ecstasy or something, needs only about three or four more posts to finish; it's been languishing because I've had other projects which are more immediate and which are receiving more interest from other people. I'm not sure I'm going to bother to print it just yet.
Posted By: DInDenverI have an artist for the cover, but no interior art, so I am not sure what to do about that.Storn, that's your cue.
Posted By: HituroI'm fascinated by the concept of an on-blog novel, which people can read as it's written (as opposed to the short-form fan fiction that most people write online). Does it work well for you? Tell me more (possibly in a whisper or another thread)