Not signed in (Sign In)

Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

Welcome Guest!
Want to take part in these discussions? If you have an account, sign in now.
If you don't have an account, apply for one now.
  1.  # 1
    It's time for Little Game Chef again! Graham Walmsley, Eero Tuovinen, and Jason Morningstar are returning judges. Whether this is good news or bad news sort of depends on how much you enjoyed the competition last year. Regardless, we hope that you will participate and challenge yourself!

    THEME
    The theme is comedy.

    INGREDIENTS
    In your game, include three of the following ingredients.

    ● Bond.
    ● Holiday.
    ● Starfish.
    ● Recall.


    LENGTH
    Please keep it short, as the judges will stop reading when they get bored.

    SUBMISSION RULES
    All entries will be anonymous, so please strip any identifying data, including your name or contact information, from your game. If you submit a game that identifies you, it won't be read. That doesn't mean you should disguise your writing style: just take your name out and anything else obvious.

    Please only submit one game. No, we've got no way of knowing, because it's anonymous, but seriously, just one. And one file only per game, please: if it's not in your main file, it won't be judged.

    When you're finished, upload the finished game, in a PDF of less than 2Mb, at:

    www.grahamwalmsley.net/littlegamechef

    ...before Sunday 4th July, 23:59 GMT. If you submit a game after that, by the timestamp on the uploaded file, it won't be read.

    CLARIFICATIONS

    ● Use the ingredients as a jumping-off point, a spark for the imagination. We won’t be going through games to check you’ve used the ingredients you claim.
    ● Work alone.
    ● Don't design publicly: just upload your game when you're finished.
    ● You're encouraged to look at the other games, and give people feedback, but there's no obligation.
    ● As you long as you upload your game by the deadline, you're welcome to participate. You can enter at any time during the week. You don't need to register or anything.
    ● The judges will read each entry (subject to boredom, see above) but don't necessarily expect constructive feedback or thoughtful commentary from them.
    ● If Eero, Graham and Jason can agree on an overall winner, there'll be an overall winner. Otherwise, there'll be some announcement of winners, but not an overall one. We're deliberately not making too many promises, here, in case we have to change things later.

    OTHER STUFF

    ● Your game text need not be funny. We want mechanics that facilitate comedy, not necessarily games that are funny to read. We will definitely stop reading game texts that try to be funny and fail.
    ● Please do test the uploading in advance. Full instructions are on the uploading web page.
    ● After winners have been judged, the uploaded games will be deleted. If you'd like your game hosted, you'll need to do it yourself.
    ● If you lack the ability to create a .pdf file, we suggest either using Google Documents, which will create them for you, or creating a text file and converting here: http://rst2a.com/
    ● Do talk about this on your blog or similar, but please don't post advertisements on other forums (we've posted on all the forums we want to post on). Let's keep it small.
    ● Treat Little Game Chef as a challenge to design a game within two weeks, rather than a full competition. Although the competitive aspect is fun, it's really about kicking around the idea of comic mechanics and putting together a game under constraints.
    ● Don’t even think of getting your game ready to sell at GenCon. Go and playtest it instead.

    Thanks, and good luck!
  2.  # 2
    JUDGE'S STATEMENT: JASON
    I like games! I also like short, cogent, text files! I'm drawn toward system-light and structured freeform games, games with really tight constraints and focused themes, and general design elegance. I love humor that emerges from mechanical interactions, and games that balance random elements with creative input in a way that adds value to both.

    You will win my love if your entry is short and focused, will obviously be both fun and funny to play, and does not feature English secret agents.
  3.  # 3
    JUDGE'S STATEMENT: EERO

    Humour is a tricky topic for a roleplaying game. My specific interest is in creative interest and passion: it is possible to create comedy that is passionate as drama or other creative art, but this is not common - much more common is absurdism, sketch comedy and punnery with little thought sacrificed to the creative appeal of the endeavour beyond the most immediate reading amusement. Paranoia is the seminal ideal of comedy roleplaying game in this one regard: it manages to be comedic while having a serious message and an appealing, challenging setting that can be handled frivolously or most seriously without skipping a beat. I am interested in games that manage to be funny without being trivial, and in games that broach new techniques for how the light-hearted distance used in comedy is created. We have seen carefully prepared GM sketch shows, we have seen ludicrous player character routines both prepped and improvised, we have seen subtle irony - what else is there? Is there something beyond Paranoia, Dying Earth, Elfs, Shab-Al-Hiri Roach, Toon, kill puppies for satan, Ninja Burger and all the other comedy games I could name if I stopped to think?

    I'll judge the games based on their flair with the ingredients, the impact of the approach to the central concept of "comedy" and how promising they seem as game products to be developed.
    •  
      CommentAuthorGraham
    • CommentTimeJun 21st 2010 edited
     # 4
    JUDGE'S STATEMENT: GRAHAM

    As a community, I don't think we've cracked comedy. It should be a rich seam of creativity, but relatively few games are comedy games. Moreover, when roleplaying games do comedy, they default to parody: think Ninja Burger, Pokekthulhu and Kobolds Ate My Baby. There's much more to comedy than that.

    So I'm interested in mechanics that lead to funny games. I'm also interested in types of comedy that aren't often explored in roleplaying games: workplace comedy, family comedy, sexual comedy, satire and other things I haven't thought of. There's so much out there to do.
    • CommentAuthorPaul T.
    • CommentTimeJun 21st 2010
     # 5
    Does "Bond" means "Bond, James Bond"? Or is it just the English word "bond"?
  4.  # 6
    Any definition of Bond you like*. It was chosen because it has many.

    *Please don't make a game about James Bond
    •  
      CommentAuthoraeonite
    • CommentTimeJun 21st 2010
     # 7
    Respectfully, and with complete understanding of your perception, there is much more to Ninja Burger (2nd Edition, at least) than straight-up parody. In many respects I think the 2nd Edition of the game shares a lot philosophically with Tales From the Floating Vagabond and Hol, games which are completely over the top with ludicrous central concepts, but which still allow enough room to play it either completely silly, or completely straight.

    I don't say this to get into a battle about the merits of Ninja Burger, but to bring the other two games into the discussion, as I've had a lot of fun playing them in the past (despite varying degrees of brokenness with their respective systems).
    •  
      CommentAuthorWordman
    • CommentTimeJun 21st 2010
     # 8
    The ingredients immediately sparked an idea for a game that would almost certainly get me fired if I uploaded it. Damn. Bloody employment agreements.
    •  
      CommentAuthorGraham
    • CommentTimeJun 21st 2010
     # 9
    Michael, you might well be right. I don't know it well.

    Lester, I did warn Jason about "Starfish". (Mind you, I'm British, I can see double entendres in anything.)
    •  
      CommentAuthorPete
    • CommentTimeJun 22nd 2010
     # 10
    Sweet!

    I enjoyed my freshman participation in LGC 2009 - even if the result was tedious - and I'm looking forward to my hopefully improved sophomore effort this year.

    ::free associates:: I recall that Jason's surname ends in "star". One of the ingredients is "star-fish". There's a game in Jason's starfish I'm sure... some lube and marigolds will reveal it. Okay, so now I'm thinking of a self-referential game involving the 3 judges as playable characters and a magic-realism take on "Being John Malkovich" but featuring instead Jason Morningstar, his puckered starfish, and two fawning acolytes.

    With maps. Ohh, and maybe a knowing nod to the forthcoming and eagerly anticipated Medical Hospital with some scissors and glue action. Mmm, maybe this is best as a chamber LARP?
  5.  # 11
    I did make a prolapsed rectum procedure for Medical Hospital. It requires a sock. Not sure if that'll make the final cut, but it is a thing.
    •  
      CommentAuthorGraham
    • CommentTimeJun 22nd 2010
     # 12
    Oh, that takes me back to visiting Jason in North Carolina. Spit-roasting in the sunshine. I'll never forget it.

    But that does illustrate the problem. Funny ideas for games are rarely funny in play. Unless, possibly, you're doing a parody of a whole genre. So how do you actually make a game funny in play? I find it fascinating.
    • CommentAuthorDestriarch
    • CommentTimeJun 22nd 2010
     # 13
    Humour per se is a difficult subject. But yes, humour in games generally will come from one of three sources: an inherently funny or parodial concept, humour written into the manual's text, or from the players themselves. The most rewarding, but arguably most difficult of the three is the last. If you've a bunch of unfunny players, it's very difficult to make them otherwise using rules and regulations. On the other hand it's possible to make funny players unfunny by the same process. It does make me wonder sometimes if brokenness in a comedy game's mechanics is necessarily a bad thing...

    -Ash
    •  
      CommentAuthor14thWarrior
    • CommentTimeJun 22nd 2010 edited
     # 14
    Posted By: Jason MorningstarAny definition of Bond you like*. It was chosen because it has many.


    Many of the ingredients have many meanings; that's a great thing. It opens up the possibilities
    •  
      CommentAuthorMatthijs
    • CommentTimeJun 22nd 2010
     # 15
    Things I've found funny in play are usually random, spur-of-the-moment things that are introduced in a mostly-serious context. A character who does something ludicrous and unexpected, for example, or someone improvising an NPC who just becomes a figure of fun for no reason. How do you plan for the unplanned? How do you make people not expect the unexpected?
  6.  # 16
    Posted By: DestriarchHumour per se is a difficult subject...


    In my experience, the best "comedy" games have emerged naturally from what was otherwise expected to be straight up serious games. But this was a function of the the players.

    I think it's easy to write a game that explore the more overt types of comedy, both in tone and mechanically. My game in progress, Keystone Crimewave, is just such a game; I'm writing it in such a way as to encourage a physical or slapstick style of comedy.

    Creating a game to encourage more subtle, more cerebral styles of comedy is much more challenging, I think.

    Nevertheless, since I'm in the process of writing a comedy game already, this is a most timely theme for Little Game Chef for me.
    •  
      CommentAuthorWordman
    • CommentTimeJun 22nd 2010
     # 17
    Posted By: GrahamLester, I did warn Jason about "Starfish". (Mind you, I'm British, I can see double entendres in anything.)

    It's actually references to financial instruments like "bond" that causes the problem.
  7.  # 18
    What was it? Monkey Dome? That game? It seems that the mechanics would support comedy pretty well.

    I'm thinking about this one.
    • CommentAuthorjeffr
    • CommentTimeJun 22nd 2010
     # 19
    So if James Bond is out, what about Doc Holiday? Or if you do them together?

    (Actually, I already have an idea that involves neither of those two. But just asking...)
  8.  # 20
    Oh for Pete's sake, it was a joke. If your game demands that you use the elements in the most blindingly obvious ways, that is totally OK. Graham would even argue that it is often a good idea.
    •  
      CommentAuthorGraham
    • CommentTimeJun 22nd 2010 edited
     # 21
    You can pretty much ignore our preferences. Jason will hate a James Bond game. I will love a James Bond game. Write what you want to write.

    Actually, it'd be quite funny if you wrote games to annoy Jason. Write a heavily GM-ed, crunchy James Bond game and you'll get my vote.
  9.  # 22
    Meta-humor, that would be. Tears of mirth as you imagine me flying into a blind, impotent rage.
    •  
      CommentAuthorPaul B
    • CommentTimeJun 22nd 2010
     # 23
    James Bond + holiday + um...starfish = a story of self-discovery.
    •  
      CommentAuthorJohnstone
    • CommentTimeJun 22nd 2010 edited
     # 24
    Hello, duh! James Bond on a gay holiday, Total Recall-style! Schizoid embolism ftw.
  10.  # 25
    "Recall" immediately made me think of Ed Norton's character's job in Fight Club. And Toyota.
    •  
      CommentAuthorTeataine
    • CommentTimeJun 22nd 2010
     # 26
    I would really love to do a cringe comedy thing. Except A) I don't really know how and B) I know some people detest that stuff.
    • CommentAuthorJ. Walton
    • CommentTimeJun 22nd 2010 edited
     # 27
    Nevermind. I forgot we weren't supposed to talk about our games.
    •  
      CommentAuthor14thWarrior
    • CommentTimeJun 22nd 2010 edited
     # 28
    My concept is taking shape; I'm jazzed and energized. :)
    •  
      CommentAuthorBen Lehman
    • CommentTimeJun 22nd 2010
     # 29
    Hrm. I may do opposite game chef again this year.
    •  
      CommentAuthorJohnstone
    • CommentTimeJun 22nd 2010
     # 30
    What's the opposite of starfish?
    • CommentAuthorthor
    • CommentTimeJun 22nd 2010
     # 31
    Fishstars
    •  
      CommentAuthorDevP
    • CommentTimeJun 22nd 2010
     # 32
    Sunbird, i.e. the phoenix.
    •  
      CommentAuthorBen Lehman
    • CommentTimeJun 22nd 2010
     # 33
    Guys, guys. The opposite of a starfish is clearly a manta ray.

    yrs--
    --Ben
    • CommentAuthorMcdaldno
    • CommentTimeJun 23rd 2010
     # 34
    Posted By: Ben LehmanHrm. I may do opposite game chef again this year.


    Posted By: Ben LehmanGuys, guys. The opposite of a starfish is clearly a manta ray.


    Ben, GIVE IT UP ALREADY!

    No one wants to read another one of your games about manta rays.

    If all this hobby is for you is some perverse avenue for getting your manta ray rocks off, why don't you just join a marine biology club instead?
    (Point of order: are sea-life furries referred to as Scalies? I hope so.)
    • CommentAuthorjeffr
    • CommentTimeJun 23rd 2010
     # 35
    I would think Scalies are the reptile furries. I'd go with Finnies for the sea-life except that I'm sure most of them are more into cephalopods than fish as such...

    Besides, the opposite animal of Starfish is really Platypus. (Platypus is the opposite animal to almost anything.)
    • CommentAuthorJesse
    • CommentTimeJun 23rd 2010
     # 36
    So I've made a couple attempts at this. And each attempt has resulted in "Heart Warming" or "Feel Good" drama and not comedy. Not sure what that says about me.

    Jesse
    • CommentAuthorMcdaldno
    • CommentTimeJun 23rd 2010
     # 37
    I am so in.
  11.  # 38
    Posted By: JesseSo I've made a couple attempts at this. And each attempt has resulted in "Heart Warming" or "Feel Good" drama and not comedy. Not sure what that says about me.


    Don't forget the cultural roots of "comedy" as it's understood in the cinema of today - comedy has not always been like it is today, and the word has had different meanings that still inform certain subgenres. There are more than one way to skin the cat, and I for one wouldn't mind an approach to comedy that were less "hah hah" and more "oh, how delightful!".
    •  
      CommentAuthorGraham
    • CommentTimeJun 23rd 2010
     # 39
    Posted By: Eero TuovinenDon't forget the cultural roots of "comedy" as it's understood in the cinema of today - comedy has not always been like it is today, and the word has had different meanings that still inform certain subgenres. There are more than one way to skin the cat, and I for one wouldn't mind an approach to comedy that were less "hah hah" and more "oh, how delightful!".


    Oh, man. I'd love to see Shakespearean comedy or British drawing-room comedy. That'd be fantastic. I'd love a Shakespearean game, but I would be so, so critical.

    By this, I mean "I'd love to be surprised with an interesting form of comedy" rather than "Do those two things I just mentioned".
    • CommentAuthorPotemkin
    • CommentTimeJun 23rd 2010
     # 40
    Now diplomacy is over, I suddenly have all this free time. I'm in.
    •  
      CommentAuthorRafu
    • CommentTimeJun 24th 2010
     # 41
    Posted By: jeffr(Platypus is the opposite animal to almost anything.)


    = win. <3
  12.  # 42
    Good point, Eero--comedy as a dramatic arc would be one approach. Take a good situation, fuck it all up about six ways, then have it all work out in the end. Humor not even necessary, actually....
    •  
      CommentAuthorJohnstone
    • CommentTimeJun 25th 2010
     # 43
  13.  # 44
    Could you open your Ven diagram a bit, Johnstone? Perhaps write it up as a logic clause?
  14.  # 45
    Every platypus with a keytar is a billed thing with a keyboardy-thing and is also a broad-flat-tailed thing with a guitary-thing, but not every billed thing with a keyboardy-thing is a platypus with a keytar, nor is every broad-flat-tailed thing with a guitary-thing a platypus with a keytar.

    keytar keytar keytar

    keytar
  15.  # 46
    Ah, yes. I see it so clearly now. This game design has my commendations.
    • CommentAuthorMcdaldno
    • CommentTimeJun 25th 2010
     # 47
    Posted By: Eero TuovinenAh, yes. I see it so clearly now. This game design has my commendations.


    Comedy and [insert genre or tone here] seem like very different things.
    But, in fact, there is a sweet spot that hybridizes them, that makes both more than their base.

    It is rather like a guitar beaver and a keyboard goose.
    Together, hybridized, they form something much better.
    A keytar platypus.

    Thus: hold lightly to the idea of comedy, and you will create beautiful things that exist in interesting intersections.
    Just as one holding lightly to the concept of a beaver will create beautiful patypi.
  16.  # 48
    Now the only question is, where is Jonathan Walton? I think we've got the mascot down for this contest, so he needs to get out and make an emblem for us.
    • CommentAuthorJ. Walton
    • CommentTimeJun 25th 2010
     # 49
    I don't know. I'm not sure I can top Johnstone's amazing diagram there.
  17.  # 50
    Are hacks of existing games allowed as entries? Because a natural title for a modern day version of Poison'd would be Bon'd...
    •  
      CommentAuthorGraham
    • CommentTimeJun 25th 2010
     # 51
    Not really. But you could always hack Poison'd, then pretend it was a whole new game, like Vincent did with Apocalypse World.
    •  
      CommentAuthorJohnstone
    • CommentTimeJun 25th 2010
     # 52
    Or you could hack Burning Wheel and pretend it's a whole new game, like Vincent did with Poison'd..

    Rimshot!
  18.  # 53
    That Johnstone guy is funny, somebody should make a game out of him and the starfish and the platypus and a comedy routine of some sort.

    No, I'm not promising favorable judging to it.
    • CommentAuthorJesse
    • CommentTimeJun 25th 2010
     # 54
    Technical question: How are you guys detecting file format and size on your uploader?

    My file is exported from GoogleDocs and is less than 100k and the upload says it's the wrong size or format.

    Jesse
    •  
      CommentAuthorGraham
    • CommentTimeJun 26th 2010
     # 55
    I think it looks for a PDF extension and a size of less than 2Mb.
    • CommentAuthorJesse
    • CommentTimeJun 26th 2010
     # 56
    Posted By: GrahamI think it looks for a PDF extension and a size of less than 2Mb.


    Hmmm.... No actual header checking on anything on the file. I was wondering if it was some kind of versioning error between whatever google exports and whatever you are looking for.

    All right, I'll try again later.

    Jesse
    •  
      CommentAuthorGraham
    • CommentTimeJun 26th 2010 edited
     # 57
    It also detects whether games aren't quite funny enough. That could be the problem.

    Edited to add: I've just created a tiny PDF from Google Docs and successfully uploaded it. So I'm still not sure what the problem is, but it doesn't seem to be a fundamental error with, say, PDFs created in Google Docs.

    So, yes, try again later. Failing that, try creating a new Google Documents to see whether that works. Failing that, aaargh.

    Also, I'm delighted to see two entries uploaded already. Wonderful.
  19.  # 58
    I think a game mechanic based around venn diagrams would be fairly awesome.

    That is all I have to contribute. But good luck, contestants!
  20.  # 59
    Posted By: Ice Cream EmperorI think a game mechanic based around venn diagrams would be fairly awesome.


    :-O Whoa! Awesome idea; if wasn't working on 4 other games right now, I'd start doing something with that... oh hell, I probably will anyway.
    •  
      CommentAuthorGraham
    • CommentTimeJun 30th 2010 edited
     # 60
    I hope you're doing well with your games. We have five entries so far, which is about right. They're interesting ones, too, taking very different approaches.

    If you'd still like to enter, it's not too late to start working on a game. The deadline is this Sunday.

    Good luck!

    Graham
  21.  # 61
    Progress is going well on my entry. The game design is effectively there; I'm into the actual writing of a draft that is more than just point for notes. The challenge for me is likely going to be finding an internet connection that will allow me to submit on time; starting tomorrow, I'm heading to a cottage with the wife and kid, and there's no internet out there.
    • CommentAuthorDavid Berg
    • CommentTimeJun 30th 2010
     # 62
    Would anyone mind explaining the point of the required ingredients to me?

    I have tons of inspirations for RPG Comedy and zero for integrating Holidays and Starfish. I will do my best regardless, but it might be more satisfying if I understood the intent.
  22.  # 63
    I sort of wish I'd been paying attention to this a week ago when it debuted. I probably don't have time to do this right now. Or right, now. But if inspiration strikes...
  23.  # 64
    Posted By: David BergWould anyone mind explaining the point of the required ingredients to me?


    The point of the ingredients is that they're an opportunity for the designer to show his flair in designing to order. They're basically a tie-breaker that helps split the difference between two equally valid designs, one of which was dropped into the contest out of your desk drawer and one of which was made to order. Just integrating the ingredients into a sucky game is a net loss for everybody (us having to read a sucky game, you for having made one), while making them key to a good design proves your creativity and ability to think on your feet. Therefore, from the designer's viewpoint, ingredients are a starting point and a topic and an inspiration, but the way you use them does not ultimately determine the quality of your submission. They are a part of the game's concept that is safe to be discarded once the game is out of the competition and you're considering long-term development.

    In a nutshell: do not make your game worse by integrating the ingredients. Rather, use the ingredients as a springboard and inspiration in choosing where to go with your game.
  24.  # 65
    Also, Dave, creative constraint. I would never have made The Roach if it weren't for Accuser, Companion, Wine and Entomologist.
    • CommentAuthorthor
    • CommentTimeJul 1st 2010
     # 66
    I believe that in making the game, I have removed every trace of what would be funny from the original consept. Sigh.
  25.  # 67
    Thanks, guys.

    I dig "made to order", but the extra step of "interpret the ingredients however you want" breaks that for me. It's too far removed from a real order.

    "You're making this for the Starfish company, whose brand is based on Holiday games and toys, and they want a game that fits in naturally with their catalogue," or even, "Your employer wants a game about Product Recall," would be fine by me. I suppose that'd produce a pretty different sort of competition...

    As is, I'm quite happy to be forced to work with "comedy". Jason, when you made Roach, was there also a contest theme, or was it the 4 ingredients you mentioned and nothing else?

    I don't want to give the impression that I'm upset or anything. Just probing the possibilities, in case you 3 guys decide to do this again in the future and are open to format tweaks.
    • CommentAuthorwyrmwood
    • CommentTimeJul 1st 2010 edited
     # 68
    David,

    I sort of understand where you are coming from here. After being challenged to design a game in 2 weeks with a list of 57 terms all of which had to be included, 3-4 ingredients that are meant to be inspirations feels somewhat bland. At the same my challengers - a local gaming club, had agreed to playtest the game once I designed it to their specifications. (And they did.) Experiences like that make it hard to get as excited about contests like this (meaning internet contests, not being terribly particular about Little Game Chef here).

    - Mendel
    •  
      CommentAuthorGraham
    • CommentTimeJul 1st 2010
     # 69
    I sort of wish I'd been paying attention to this a week ago when it debuted. I probably don't have time to do this right now. Or right, now. But if inspiration strikes...


    Will, just a quick reply to this. I'm not really replying to you, specifically, but taking the chance to make a point.

    There's absolutely no pressure to do a game "right". That is, there's no pressure to make a finished or polished game. Because you can't. You just can't do that in two weeks. You can add a bit of polish, maybe playtest it, but it'll be nothing like finished.

    So we only expect alpha games. Little sparks of ideas. First rough drafts. Nothing finished at all.

    And if anyone wants to do that before Sunday, there's definitely enough time and you're very welcome.
    • CommentAuthorJ. Walton
    • CommentTimeJul 1st 2010 edited
     # 70
    Posted By: David BergJason, when you made Roach, was there also a contest theme, or was it the 4 ingredients you mentioned and nothing else?

    The Game Chef theme in 2005 (the Roach year) was "historical" and the ingredients were "pick 3 of these 5: Accuser, Companion, Entomology, Invincible, Wine." Little Game Chef basically follows the classic Game Chef format, which has been used (along with other weird variations) since at least 2002. So this format is pretty well established and has led to games like The Mountain Witch, Polaris, Ganakagok, The Dance and the Dawn, The Shab-al-Hiri Roach, etc.
  26.  # 71
    Posted By: J. WaltonThe Game Chef theme in 2005 (the Roach year) was "historical" and the ingredients were "pick 3 of these 5: Accuser, Companion, Entomology, Invincible, Wine."


    This is why people are always getting the Roach and Bacchanal mixed up.
  27.  # 72
    A rough draft I can do, I think. I won't say more for fear of revealing what's mine if the time comes to upload it.
    •  
      CommentAuthorndp
    • CommentTimeJul 2nd 2010
     # 73
    FWIW, carry and Roach came out of the same contest. I used Accuser, Companion and Invincible. It's not like the ingredients lead to similar games, and I sure as hell wouldn't have written carry the way I did without them (or even at all without the contest).

    So..uh...get off my lawn! Damn kids with their hipping and their hopping and the baggy pants.
    • CommentAuthorJ. Walton
    • CommentTimeJul 2nd 2010
     # 74
    Man, I had forgotten Bacchanal and Carry were from 2005. Man, this year I'm gonna go through and compile a master list of Game Chef submissions...
    •  
      CommentAuthorGraham
    • CommentTimeJul 3rd 2010
     # 75
    There are just under 24 hours left (check the submission page for the exact time). There are fourteen entries so far, which is a good number.

    Do let us have any last minute entries.
    •  
      CommentAuthorGraham
    • CommentTimeJul 4th 2010
     # 76
    And there are now three hours left.

    (These time updates are in case anyone gets confused about midnight GMT.)
    •  
      CommentAuthorGraham
    • CommentTimeJul 4th 2010 edited
     # 77
    That's it! Have a look at the games submitted. There are twenty of them.

    Thanks to everyone who entered or nearly entered.

    We'll be back shortly with some sort of announcement or feedback or something. Remember, only one can win! Unless we can't decide on a winner! Then more than one can win!
  28.  # 78
    Looks like you have an early TEST version of Rat Race still in that top level folder.

    Paul
    • CommentAuthorMcdaldno
    • CommentTimeJul 4th 2010
     # 79
    Posted By: GrahamThat's it!Have a look at the games submitted. There are twenty of them.


    Cool!

    The Starfish Ambassador is my favourite out of the one's I've looked at so far.

    Also, incidentally, one of the entries includes the author's name on every second page - eep!
    •  
      CommentAuthor14thWarrior
    • CommentTimeJul 5th 2010 edited
     # 80
    I'm echoing Joe's thoughts here. The Starfish Ambassador looks great.

    Shaken, Not Stirred also looks entertaining.