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Posted By: Jared A. SorensenSure, but forget about that stuff for a moment.
Do you really see a Harry Potter RPG session going down like a D&D 4e session?
"Harry is flanked by Draco and Goyle, that's a +2 to hit him and Draco has combat advantage."
"Ok, going to attack with my DailyExcrucias!spell. That's 3d6 + my charisma in Psychic damage."
"Okay, Draco you have a move action and a minor left."
I mean, ya you could do it, sure. But would you?
Posted By: Eero TuovinenThe later books could involve more D&D-style action, of course.
Posted By: DestriarchSorry, I'm not seeing it. I don't remember a single case from the books where a spell could be cast only once per day or per encounter. They went off left, right and centre with the only limiting factor being how quickly you could scream bad latin and wiggle a stick.
Posted By: Jared A. SorensenSure, but forget about that stuff for a moment.
Do you really see a Harry Potter RPG session going down like a D&D 4e session?
"Harry is flanked by Draco and Goyle, that's a +2 to hit him and Draco has combat advantage."
"Ok, going to attack with my DailyExcrucias!spell. That's 3d6 + my charisma in Psychic damage."
"Okay, Draco you have a move action and a minor left."
I mean, ya you could do it, sure. But would you?
Posted By: DestriarchSorry, I'm not seeing it. I don't remember a single case from the books where a spell could be cast only once per day or per encounter. They went off left, right and centre with the only limiting factor being how quickly you could scream bad latin and wiggle a stick.
Posted By: jaywaltThing is, spells in Harry Potter are purely descriptive narrative contrivances, not at all the same as spells / powers in D&D. If I was trying to play a Potter game, I would want magic to be like the magic systems in PTA or Dogs.
"There no magic system in PTA!" you say. Exactly.
"You mean like the ritual system in Dogs, that gives you dice bonuses for specific classes of ritual behavior?" you ask. Yeah, like that.
You definitely need to abstract upwards of the level of individual spells to get Potter magic to feel right. The choice of which spell to use is rarely, if ever, important. What matter is what you're trying to do with it (intentions) and what it all means (significance).
Posted By: migoPosted By: jaywaltThing is, spells in Harry Potter are purely descriptive narrative contrivances, not at all the same as spells / powers in D&D. ...
I disagree, there are very specific spells in HP. They even have names, you need some sort of magic system with a spell list to do Harry Potter.
Posted By: Eero TuovinenThat magic thing, for instance - it might be the case that Jonathan is wrong and HP spells actually matter a great deal from the viewpoint of the author, but that's not what I got out of the novels; rather, it seems pretty obvious that you first choose what the character wants to accomplish, then decide whether he should succeed, then choose a nice visual, andonly thenname the spell actually used to accomplish whatever it was. I'd be pretty surprised if the author worked from a pre-detailed magical system, frankly.
Posted By: BrendanI have dirty shameful boners for HP and 4E, so I clicked on this thread even knowing full well that it would immediately slew into "no man what you really want is a Pool hack."
Here's how I'd do Harry Potter with D&D:
Combine Str and Con into Guts.
Combine Dex and Cha into Talent.
Combine Wis and Int into Cleverness.
The corresponding defenses are Withstand, Dodge and Outfox.
Keep HP. Decide who's going to be the star of your game before you start. They get 200 HP; best friends of the star get 100 HP; everyone else has 25. (Villains get HP in a similar hierarchy.) Keep surges, action points and second winds as-is.
Levels 1-7 represent school year.
Make up your own at-wills, encounters and dailies based on either the spells in the books or whatever you want to use. Remember, they have to be powered by Guts, Talent or Cleverness.
Posted By: Brendan
Combine Str and Con into Guts.
Combine Dex and Cha into Talent.
Combine Wis and Int into Cleverness.
The corresponding defenses are Withstand, Dodge and Outfox.
Posted By: migoPosted By: DestriarchSorry, I'm not seeing it. I don't remember a single case from the books where a spell could be cast only once per day or per encounter. They went off left, right and centre with the only limiting factor being how quickly you could scream bad latin and wiggle a stick.
I don't recall more than one Patronus ever being cast. It was pretty much encounter ending. I also don't recall Bellatrix going and firing off a few more Avadakedavras after icing Sirius.
Posted By: BrendanOne thing I forgot to add: assuming you're playing the kids,none of your powers can directly inflict damage.
Posted By: BrendanAll their hexes are basically ways of inflicting conditions: ... stupefy
Posted By: migoExpelliarmus ends a battle - no wand, pretty hard time casting spells. That's sort of a thing where a wizard battle really comes down to who has the higher initiative, and if you're outnumbered you're screwed. (Not too different from the classical Western shoot out really).
Posted By: Dan MaruschakSome people think it's goofy that hp are defined in this abstract way, but losing hit points doesnotalways represent physical injury in D&D 4E. Therefore, there's no reason that Avada Kedavra couldn't be a big-damage spell instead of an insta-kill even though it's called the killing curse in the fiction. If you've run out of luck (i.e. hit points) and someone hits you with it, you die. If someone throws it at you but you're still high in hp, you narrowly dodge it. For similar reasons, there's no requirement that the "non-violent" spells that the good guys use to take people out should be "non-damaging".
Posted By: TristanThat actually could work. I mean, change the name from "hp" to "luck".
Posted By: BrendanDoes 4E still have the "subdual damage/real damage" distinction? I don't have my PHB on me.
Posted By: BrendanFights should usually come down to the Hero and the Big Bad as the only people standing.
Posted By: Eero TuovinenUnless I misremember, 4th edition doesn't have subdual damage; when an opponent goes down the player who caused it decides whether it's lethally or not, with no penalty either way. Considerably simplified in that regard.
Posted By: Dan MaruschakWhy bother changing the name? I'm not up on my D&D history, but I don't think hp have represented actual wounds for several editions. In 4E, 0 hit points means "out of the fight".
Posted By: joepubThat way, learning becomes an active and intentional part of the game (which is vital for Potter-dom), One intentionally seeks out the personal power to overcome what lies ahead (also vital), and gaining THE BIG SPELL is an actual event.
Posted By: BrendanOne thing I forgot to add: assuming you're playing the kids,none of your powers can directly inflict damage.The only time any of them manages to cast a curse is when Harry accidentally-on-purpose sectumsempras Draco.
Posted By: Logos7"Gaining a spell is about conquering your fears. Using it for the first time is about proving your place in the world."
I think thats a bit of a read in there. Most spells are taught in the classroom and mastered threw dicatation and practice, not telling the man whats what.
Posted By: joepubHermoine learning to multiply time when her academic ambition and anxiety grew
Posted By: joepubNeville learning how to cast something or other while "Harry's private army" practiced in secret.
Posted By: joepubI'm sure I could name others.
Posted By: joepubI don't see spell use as being tied to academic rigor, except in the case of Hermoine*.
I see spell use as reflective of personal trials, tribulations, strengths and goals.
Spell use as proof of character.
And that's perhaps a strained reading of the Harry Potter franchise.
I'm cool with that, as I like the ideas I'm playing with.
Posted By: TristanFor "leveling spells" I have been thinking about The Shadow of Yesterday. You hit your keys, you get XP, you spend your XP improving your spells (as in "being able to cast that one more often") or gaining new ones ("Look! I just learned thatexpelliarmusspell!").
What are your Keys? It depends on your character. (Thus Harry has something like "Key of the Brave", while Hermione has the "Key of the Scholar" and stuff like that.)
Posted By: Dan MaruschakPicking up on my comments to Joe, you could require characters to use magic in some dramatic way in order to buy off their keys. The "Petrificus Totalus" scene I mentioned could be the scene where Hermione buys off her Key of the Tattletale or something.
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