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Posted By: anansigirlI know "political intrigue" is a bit of a vague definition. I'm thinking of Rome, The Tudors, even Battlestar Galactica to a certain extent... political intrigue that involves the use of politicking and political maneuvering in some kind of government, organization, or court, overheard conversations, breaking and entering, social manipulation, backstabbing, romance, action and adventure.
Posted By: anansigirlI guess I'm not looking for a game system in particular that would help with running political intrigue type stories, but rather a GM technique that people use to create these types of situations. Where do you start? Do you utilize other thought processes besides these simple ingredients noted above?
Posted By: Ryan MacklinI ask of each character:
* What does he or she want? (That could be to change something or to maintain the status quo. Don't fight for change 100% of the time.)
* Why can they not just have that? (That could be adversity, incomplete needs, a bit of both.)
And point to another character when answering these questions (either or both of them). If both answers exist outside of the relationship dynamic you're making, that character is largely irrelevant.
Posted By: anansigirlSo there was this thread not long ago that happened. Its got lots of good suggestions of what games have a system that successfully models political intrigue type situations. Some examples given of "intrigue-able" system elements are social combat, multitudinous factions, negotiation mechanics, and NPCs that have their own goals.
I guess I'm not looking for a game system in particular that would help with running political intrigue type stories, but rather a GM technique that people use to create these types of situations. Where do you start? Do you utilize other thought processes besides these simple ingredients noted above?
Posted By: HexabolicI think the best summary of a guiding principle for intrigue-based games appeared in White Wolf's Dragon-Blooded splatbook: "Intrigue is what happens when actors have a different agenda in fact than the one they publicly espouse." That's a paraphrase, but I think it works really, really well as a baseline for establishing an intrigue-focused setting. Establish your camps or factions with layered agendas and then put them in opposition based in part on what each group's goals and stakes are, and what they know or think they know of each other's agendas.
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