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Posted By: Christian Griffeneah, Sea Dracula
Sea Dracula appeals to the people that are normal enough to not like the soap opera format that serves as the unconscious model of many indie RPGs.
Posted By: jaywaltThe weirdest game that I know of (aside from my own) isTähti, in which you play member of a (no shit) Finnish Maoist mutant all-girl rock band in a dystopian, hyper-corporate future. It's not available in English, but I mean... it just wins.
In La Methode du Dr Chestel, you are sent as a team into someone's psyche to sort out their psychological problems. These are the surreal worlds of dreams but coloured by the patient's issues. You have to refrain from using violence because this would damage the psyche. In fact, anything your character does has an impact on the structure of the patient's personnality.
Posted By: GB SteveIn La Methode du Dr Chestel, you are sent as a team into someone's psyche to sort out their psychological problems. These are the surreal worlds of dreams but coloured by the patient's issues. You have to refrain from using violence because this would damage the psyche. In fact, anything your character does has an impact on the structure of the patient's personnality.
Posted By: GB SteveIn La Methode du Dr Chestel, you are sent as a team into someone's psyche to sort out their psychological problems. These are the surreal worlds of dreams but coloured by the patient's issues. You have to refrain from using violence because this would damage the psyche. In fact, anything your character does has an impact on the structure of the patient's personnality.
Posted By: Paul BArmed cryptomormon moralists wandering the American West = weird.Yeah, that too.
Posted By: jaywaltBut why would Finnish fans choose to root for Stoke City of all places? I don't think I can suspend my disbelief that much :)
Posted By: noclueUntil We Sink.
Posted By: Paul T.What about games that are indescribably weird in terms of gameplay and mechanics?
Posted By: David Berg
InContract Work, you retroactively establish a mission you just performed, gradually finding out how much you've been lying as play unfolds.
Posted By: PotemkinElaborate, sir! Until we Sink is remarkably un-weird, it just doesn't have any handrails.Oh, please. You're stuck on an island that is sinking. You can't get off the island. There's no resolution mechanic. And then someone steals underwear.
Posted By: noclueOh, please. You're stuck on an island that is sinking. You can't get off the island. There's no resolution mechanic. And then someone steals underwear.
Posted By: PotemkinI often refer back toUntil we Skin
Posted By: Christian GriffenPosted By: PotemkinI often refer back toUntil weSkin
That's the one where you're on an island and the characters inevitably turn into psycho killers.
Posted By: DestriarchI never did mention that my game DreamCatcher uses free association as a magic system. That's where you make a list of related words and try and turn one into another. It's modelled on the concept of the 'Stream of Consciousness' in psychology.
-Ash
Posted By: SquidLordProviding a link for this one gets you sainthood.I got the impression that Russell 99% finished Contract Work, but never even got started on turning it into a physical volume for sale. The best link I can give you is his livejournal where you can ask him about it.
Linky?
Posted By: Christian GriffenThat's the one where you're on an island and the characters inevitably turn into psycho killers.
Posted By: jaywaltBut why would Finnish fans choose to root for Stoke City of all places? I don't think I can suspend my disbelief that much :)Stoke got quite a nice following in Norway. They got their own supporter-club, like many other low-level English teams. Norway (me included) has been adamantly interested i English league-football since the sixties.
Posted By: wanmansouCuper & Szymanski attribute the Norwegian love for English football to the alleged Norwegian way of seeing the English as Norwegians, only slightly more nuts.Beautiful! I concur!
Posted By: joepub...and then pulling out from that, finishing the game, and wondering what to do with the fact that we just went through a romance together.
Posted By: TomasHVM
And my gameMuuhas been considered weird by most players for more than two decades now (most of them have only heard about it). It is a poetic fable about beings with no language and a collective identity. It has exciting actions like walking, looking for food on the ground, eating moss, bathing, cuddling ... and you share your experiences through dreams, and always knows what the other muu's are feeling (you feel it too). And in the end, when you have played it for a couple of hours, you are left with a pure and simple feeling of happiness. :-)
Posted By: Adam DrayThat IS English. Tomas always talks like that.I will make a weird game where all players play the role of Adam Dray, if you continue to muck my puure Anglish skills like the hat, Adam.
Posted By: DestriarchPosted By: joepub...and then pulling out from that, finishing the game, and wondering what to do with the fact that we just went through a romance together.
Yeah, there's a reason why I never liked Breaking the Ice. It generates near-unprecedented amounts of awkward in the average gaming group. Not saying it's abad gameper se, but yikes, not for me. I like romance in RPGs, but BTI takes it a little too far outside my comfort zone.
-Ash
Posted By: joepub
Oh...
I really liked that aspect of it.
Posted By: Paul T.I think Mendel was working on some game where, instead of resolution within the fiction (which was handled freeform), players maneuvered their characters so they could later play cards in their hand (which listed things like "X and Y become friends"), and thus the competition was between the players, with all in-fiction differences being handled totally narratively. That sounded interesting, and very unusual for RPG territory, but it could be my fevered imagination reconstructing something else I heard somewhere.
Posted By: Adam DrayI think he's still working on Underworld.Huh. I thought it was released a while ago.