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Posted By: Marhault
Name: SG Brawl
Password: kitkowski
Terms are the same as before. Classic style, 24 hour deadlines (12 for build, 12 for retreat). Random country assignments. No breaks for holidays or weekends. Come prepared to turn in your orders and stick with it!
Posted By: MarhaultAlso, I am sometimes wrong.
Posted By: Eero TuovinenTo echo Brian: Be sure to input preliminary moves when you first have a chance, that'll help you in case the server goes down for an indeterminate time period before the next deadline. It's better to make hasty moves than no moves at all.
Posted By: Eero TuovinenMy understanding of the experience levels of the players indicates that France might be a strong contender this time around, considering its inherent strength, player and neighbours
Posted By: DWeirdMan, everything was going great until I realized other people could belying.
Posted By: DWeirdMan, everything was going great until I realized other people could belying.
Posted By: David Artman
Best of all worlds would be a server/system that supported some kind of "Allow Really Done" toggle, along with orders that can be changed. So I could make prelims, then do some diplomacy and make changes, but when I'm definitely just plain done, I click the "Really Done This Time" button. Once all players click that button, the server would advance the turn, EVEN IF it hasn't been the full week. That would not only allow for sedate play; it would also allow for a flurry of play, when folks are able to communicate and finalize plans faster than the usual pace, for whatever reason (e.g. everyone's online at the same time, killing time at work!).
Posted By: PotemkinYou could all be online but one absentee keeps things at the snail's pace.... limited, of course, by the order-a-week base or fundamental deadline. The idea is to use this button *in addition* to an order deadline, not in place of it (which is basically what turn-heavy RPG PbP goes like, unless you are willing to skip folks who take too long to reply on their turns). No, I wouldn't try to play it with seven folks and ALL must click "done" to proceed.
Posted By: C. EdwardsYou often have one person, unhappy with their fate, who doesn't use the feature out of spite.And yet, no matter how spiteful, that player will have to submit orders (or default to null orders) at whatever deadline is the base: weekly, daily, hourly, whatever. As I said above: it's an expediting *option* not a replacement for the typical order deadlines of non-present, asynchronous play.
Posted By: DWeirdMan, everything was going great until I realized other people could be lying.
Posted By: MarhaultWhat's unnerving about knowing your enemy?
Posted By: Eero TuovinenThe opposition just wants me to think that they're disinterested and/or lazy.

Posted By: BWAThe Black Sea bounce? The result of mutual lies. Always heart-warming.
"Ruhr SUPPORT Burgundy to Belgium -> Supported order does not correspond"
"Burgundy MOVE Picardy -> resolved"
Posted By: Bill_WhiteHey Mike --
What are you doing that here for?
-- Bill
Posted By: Eero Tuovinen Terribly inefficient play from England, but of course he'll make it up with the two new fleets, which should provide him a dominant position on the northern seas.
Posted By: MarhaultBill, since I see you have a forum account, would you mind mentioning in the server thread that it dropped my build order as well? I don't know if that's at all related to the other issues, but it might be worth the admins knowing about.
(Yes, I did turn in an order and yes, I did double check it.)
Posted By: Bill_White
It will be interesting to debrief about this game later. The anxiety and trepidation, the uncertainty, fear, and hostility: it's a little exhilarating, but a little unpleasant, too. I personally find it hard to take. I am taking note of the mechanisms I use to accommodate the experience; I think they may stand me in good stead if I ever go to Guantanamo.