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Posted By: Brand_RobinsYou see this in TV shows a lot, where the part before the opening credits shows something terrible happening, and then comes the opening credits, then the obligatory "earlier that day" or "two days earlier" or whatever.
Posted By: JDCorleyI agree, I have a player in my game who simply cannot and will not engage inin media resscenes. Her comment is, "If I don't know how my character got into the situation, I don't know how they feel about it or what they've done about it, so how can I be expected to know what they do in it?" She just flat doesn't play inin media resscenes. She tries, but when her turn comes, her reply is always "I don't know what my character does." Not "I do nothing", but "I don't know."
Posted By: Jumanji83In this case, you would decide how your character would feel about it then, and later explain why they did feel that way (in flashbacks or exposition)
Posted By: Christian GriffenHowever, Lisa very wisely pointed out that that only really works a few episodes in. If we don't know the characters, we really don't give a crap about the shitstorm they find themselves in, and how they got there
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