Not signed in (Sign In)

Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

Welcome Guest!
Want to take part in these discussions? If you have an account, sign in now.
If you don't have an account, apply for one now.
  1.  # 1
    I just got back from MACE, a regional convention in High Point, NC. Here's a thread to talk about what you played, how it went, and stay connected! I met a lot of cool people who said they lurked here, and I hope you'll de-lurk long enough to say hey.

    So I playtested a Trail of Cthulhu adventure, The Black Drop, which was informative. Final toll: Three dead investigators, two hopelessly insane investigators, one seriously pissed off investigator with a new mission in life.

    I played Annalise, which was fun, although I think it suffers from the four hour block format. Here's some of the stuff we claimed and used:

    Not the card that reads "FLAMING MEN". Love the plural. It spiraled into gonzo and we destroyed the Greek city-state of Athens with black magic.

    I facilitated two games of Fiasco, both of which went really well. One, set in the American suburbs, was all about surveillance and blackmail. I beat a guy down with a Swingline stapler, a house blew up, the only kind character was chased out of town. The other, using the "traveling rock band" playset, was an extremely raunchy exploration of what happens when the troubled twin in a failing boy band gets set up by his capricious handlers to make an "Internet sex tape". What happens is, generally speaking, not cool at all. Here's Shane Jackson getting ready to threaten his guitar tech:


    Finally I ran Psi Run, which is a game I really love, using Chris' new rules. It went OK - there were some nice moments, and the rules tweaks are good - but as sometimes happens at cons, it just didn't catch fire. Still:


    How about you?
    •  
      CommentAuthortomg
    • CommentTimeNov 8th 2009 edited
     # 2
    I just got back too. It was a super blast. Even better than I expected.
    I played in Jason's Trail of Cthulhu game. It was a lot of fun. I was one of the investigators who sacrificed themselves to save the world. I hadn't played the Gumshoe system before and I liked what I saw of it. Jason said we really didn't engage it much but the game was creepy and moved along well. We had some hard decisions at times. It was fun. The group was entertaining and Jason ran a good game.
    I played PTA for the first time. The show was about a group of volunteer first responders during the beginning collapse of American society. I played a beat cop trying to maintain some kind of order. We had a very good group of imaginative players. There were some scenes that were kind of intense but nothing way out there. It ended on an upbeat as the preacher diffused a neighborhood group's taking over of a grocery store. Having not played PTA before but owning the book, I wanted to see how it really worked. It does, beautifully. I am very impressed with this game and want to run/play it again. One of the best parts of the game was I finally met Chris Norwood (GamerChris) with whom I have been talking to on email and his blog for a while now. He played the preacher. AndyK was also in the game and he is an awesome and creative guy. Lots of fun.
    Lastly I played Savage Worlds: Pinebox Middle School. Oh this was a sweet game! Ron Blessing of The Game's The Thing created and ran the scenario centering around a group of 5 fifth graders in detention who become involved in some unpleasantness at the school. Ron's a fantastic GM who had this down cold and was quick to respond to the curve balls that we threw him. The group was prime. I played the boy scout with the big mouth who turned into a very unlucky clutz. But I did incapacitate the bad guy for the killing blow. Joel Kinstle from Pinnacle as the class clown was priceless. And there was another guy, I don't remember his name, playing the outcast who played it to the hilt. The game bounced between creepy and hilarious. It was really awesome.
    I demo'ed Apocalypse Prevention, Inc. with Eloy Lasanta, the creator, after the Pinebox game. The demo was ok but went too long I think. The combat system demonstrated was a bit too crunchy for me at first pass but I liked the initiative tracker system. I bought the book and will give it a read through review soon.
    I played Jason's The Plant from the 2Games, 1Title challenge going on. It's a solo game the really gets the creativity flowing. More on it pending.
    Non-gaming things - I sat in on the Industry Professionals Panel as practically the only non-professional there. It was cool being accepted into the group and hearing about some publishing issues, HERO system stories, and lot of Savage Worlds info.
    The best part of the whole con was getting to hang out with people. I got to meet and have supper with some of you, which was cool. I got to strengthen some already existing friendships. Thanks guys. And I made some new and hopefully long lasting friends.
    All in all - Super Sweet con. I can't wait for next year.
    • CommentAuthorzipht
    • CommentTimeNov 9th 2009
     # 3
    This was my first MACE

    On Friday I played "Penny for my thoughts", Somehow from the Memory seed "Oatmeal cookies" we made a guy loose both of this legs and win the special Olympics.. The best Memory seed was "Gardening the Fuck out of some tomatoes". Yes, I was the Rugby Champ that gardens to forget.

    I played in Jason Morningstar's Fiasco game, set in the American suburbs. My peeping cable guy was all about the blackmail.. till he got beat down with a Swingline stapler. Intimidated by a "sweet" Up class lady.. Who he felt the only escape from was to blow up his house.. My ending was weak sauce, that game left me wanting more..

    I will not spoil the "Dread" adventure, by talking about it. However everyone told me I play a great crazy guy.. Not sure how I feel about that. Or that the crazy guy was the only one to survive.

    Contenders, made me want to cry. It was just too fast and too sad.
    I played an Big Black Ex-Con, with a Spanish Baby Moma. I was all set to just barely have an good ending.. Then things when bad. and worse.
    I couldn't Finish exploring the story I really wanted to in only four hours..

    Very nice Con, Glade I was able to go.
    • CommentAuthorFirst Oni
    • CommentTimeNov 9th 2009
     # 4
    My MACE started with playing in a game of A Penny For My Thoughts on Friday night. This was game was great and i got to play with my friend Ron Blessing and Andy K (who it was a pleasure to meet). It was quite the amazing time and it'll always be the game where i lost my legs to an oatmeal raisin cookie. :-)

    The next morning was the Gaming Professional Roundtable which was fun, but devolved into discussion about the Hero system pretty quickly. So i became an rabid observer at that point, soaking in all the info. Great bunch of people and i got to meet a lot of the minds behind Savage Worlds, which was nice.

    Then i played in the same Pinebox Game as Tom and i agree that it was a great game. I played the Miss Congeniality archetype, which consisted of me recording the entire thing on my camera phone before freaking out and hiding in the bathroom. Hella fun. Afterward, i got to run a sample combat of Apocalypse Prevention, Inc. for a few of the players. It was fun, but i agree that i let it run a little long for a simple example. I haven't refined my demo skills quite yet.

    I enjoyed the con a lot and will certainly try to go again next year!

    -Oni
    • CommentAuthorforlorn1
    • CommentTimeNov 9th 2009
     # 5
    Another great MACE for me. Friday, a chance encounter with a couple waiting to play the "Treasure Quest" got me roped into playing a session of MACE's version of True Dungeon. It was small but fun, and we ended in a TPK. Very old school.

    I ran two session of SotC, one for 6 players and one for 4 players. Both went very well, each having its pithy one liners, and over the top moments.

    The first responders PTA game was good fun, with lots of new players. It had elements of racial tension that made it tense, but in a good way.

    Saturday night I played Fiasco with Remi. We chose "The Ice" as our setting, small people stuck in Antartica. Our initial dice meant we had a ton of crime in the initial relationships. We were bad, bad people even before the Tilt. In the end my cook deep fried an endangered species, fed a danish laced with Draino to the town sheriff, scammed prescription drugs, and ran over someone on the ice road. And I had one of the smaller crime lists. The game works wonderfully to generate a pear shaped situation. Jason really has something there.

    On Sunday I ended up playing a quick board game "Samuria" by Renier Knizia. Very fun, now on my list of games to buy.

    Jeff
    •  
      CommentAuthortomg
    • CommentTimeNov 9th 2009
     # 6
    That Penny game got a lot of good words from those that played. Chris was really happy how it went. I heard about the Dread game. That one sounded really fun.
    Oni - It was good to meet you and game with you. Brigitte was a hoot and had some great lines on Johnny. I can't believe I rolled snake eyes crits so many times. Timmy was really hurting by the end. No thanks to Brigitte. Ha! That was a great game.
    Jeff - The PTA game was fantastic. I really like the system and you did an awesome job as the GM. I think all of us had a blast. I forgot Dave Artman was in that game too. Thanks Dave for joining the game. You are one super creative person. I hope I can game with both of you again soon.

    tomg
    • CommentAuthorJBMannon
    • CommentTimeNov 9th 2009
     # 7
    Saturday was great! I got in four games though one fell apart half way through (a Werewolf: Apocolipse/GM improv game). First off was In a Wicked Age which was everything I expectied, the scenerio we drew out was a courtly drama from the Godkings of War oracle. The highpoint was when we had a Resivoir Dogs moment where everyone drew swords and spells on each other in the councle chamber. That scene ended with one NPC dead and two players (myself and the murderer) imprisoned in the hopes that we might kill one another.

    That evening I was in Jason's Psi-run game which took us from Washington D.C. to my home town of Richmond, VA where we destroyed several local landmarks including a restarunt, a skyscraper and a mall all while running for our lives. After that game we all decided to give Fiasco a try which was the 'Rock and Roll' game that Jason descibed in his post. I played the guitar tech that Shane threatened in my favorite scene from that particular game.

    Saturday I ran a Burning Wheel one shot of my own design based on the characters from the Pirates of the Carribian movies. The game was a definate success and I had amazing players around the table who took their characters and blew the doors down. I will probably be posting a full AP later this week so that the players can get on there and give me their thoughts on how it went.

    All in all a great con. I met some awsome people who I hope to see there again and possably at Nerdly next year.
    •  
      CommentAuthorSway
    • CommentTimeNov 10th 2009
     # 8
    I wanted to thank the crew here who ran / participated in the games I was a part of this weekend. I really enjoyed myself. MACE is about the only time I ever get to try any of these games so I'd also like to apologize if my inexperience dragged on anyone else's game.

    I played in Jeff's Friday night Spirit of the Century game after convincing several of my weekly gaming group to give it a try. It was probably their first experience playing a non-traditional RPG and I think they came out of it pretty excited and ready to let me run a game of SotC for them. I think one of them even went and signed up for David Artman's In a Wicked Age game.

    Saturday afternoon was Remi's 3:16 - Carnage Among the Stars game. It was my first time playing that and we were able to learn the system, create characters, and exterminate three planets only pausing briefly to mourn the tragic loss of our Sergeant. What a great pickup game.

    Remi's Fiasco on Saturday night was remarkable. It was the most free-form game I've ever participated in and, while I was a little overwhelmed, I felt like the game's relationships/objects/etc. really helped events snowball into a true fiasco. I was blown away at the creativity and carnage from the other players. I got hung up on the significance of the dice I was collecting and handing out, but that may be due to playing other games over the weekend with currency like fate points, action points, etc.

    I managed to get six games in over the weekend, including an epic Arkham Horror board game on Sunday morning. I don't get many opportunities to game like this so MACE was a real treat. Thanks again to those who were involved.

    - Mike K.
  2.  # 9
    Yeah, this MACE was tops, and I haven't missed one in some time. And I won't miss next years, to be sure!

    Jeff's SotC was a hoot, and I was glad to play it even as I was picking up a used (signed!) copy from Andy (the next day). I didn't realize, at first, what "Mysteries" was as a skill... until Jeff mentioned "occult, magic, weird science" and then I was, like, "Oh, wait; I'm a fucking MAGE?!" Then I was able to really branch out--until then, I was looking for some way to do investigative-type stuff.
    Favorite Moment - We're fighting cultists and their mad scientist leader in a brownstone in New York, midget wrestler knocking guys flat, the scientist laughing as we help him with the sacrifices... and then I had an idea. "ARISE, MY FELL SERVANTS!" *clap* Roll Mysteries. All those downed cultists become my undead minions, fighting the remaining cultists... until the limo bashes through the front window, on fire, rigged to explode.

    Then I ran IAWA Sat morning, and tried to really push it to a second Chapter. Probably too quickly, in retrospect, but it was part demo, part one-shot, and I wanted the folks who'd never seen it before to see the Chapter progression and the functionality of the We Owe list. As it turned out, the one name on the WOL was Andy's, and he didn't want to bring back the character, so it fell to The Oracles to re-introduce any desired characters, which they (typically) did--we ended up with a continuation of a Queen's rise to power, five year later. The second Chapter sort of stalled--LOTS of talking, not enough killing (for my take on the Hyborian Age)--and that taught me something about IAWA:
    Lesson Learned - For one-shots and con games, at least two Best Interests should involve death or maiming; and be willing to throw out any oracles which suggest good, peaceful times ("joyous celebration"). The first Chapter's Best Interests were very much at cross purposes, so the action came soon enough (with my first successful "drawing out the conflict"--I usually let them rush up to or circle it). But the second Chapter's joyous celebration, nominal PC relationships (one was an loyal aide to another--not enough hot sauce!), and a lot of courtly conversation kept the dice in the center of the table. Not a big deal, given it was the last 45 minutes... but I spent all of lunch staring across Main Street, smoking, trying to figure out what happened. The above was my conclusion.

    I foolishly allowed Are You A Werewolf to be scheduled for Sat afternoon, in the lobby, and of course it didn't make (it takes at least 7). But that got me into Jeff's PTA game, which I thought would make a killer series. Seriously (in spite of Andy saying that usually happens). The undercurrent of racial tensions barely got to be played out, and that is what really grabbed me--in particular, with the doctor's guilt and paralysis in a crisis over possibly being responsible for another Muslim's death under his drunken ministrations. A really, really solid group of players (and GM!) who could have torqued that story line into an Emmy.
    Favorite Moment - A mujihadeen-wannabee trying to come kidnap the doctor (who was blamed for not saving the local imam) with some baseball-bat-wielding tugs while my Pakistani cab driver stood on the doc's porch with a shotgun. Brother Ali (the kidnapper) is trying to taunt me by saying I'm not being loyal... to which I reply, "And you are no better than those who would throw us into Guantanamo without justification, if you take this man who's done more for the Muslim community that YOU ever have." I think three hands shot out o the Fan Mail pile to kick me one for that. *blush-smile*

    Saturday night, and the Fiasco game. Man... Just... fucking-A, man. I've already told non-gamer buddies about that plot, that fucking twisted story of addiction and bumbling desperation and homicidal lunacy. Jason et al: you NEED to finish that up and get it out--folks will be making play sets within the week. A PERFECT balance of freeform narration informed by a pregnant situation generator. And it's oh-so-totally ready for Wave. ;)
    Favorite Moment - I have two, one personal (I'm such an egoist!) and one resultant from the end game. For myself, there was a near-climax scene where my drug pushing Columbian is trying to force the Ratheon contractor and my former distributor to lead me to an impounded shipment... and some Earth Firsters are trying to stop us because of the illegal Puffin trade in which my distributor dabbled. One of them (the leader?) is yelling at my guy as he tries to pull away in a truck. I give the universal signal for "What? I can't hear you" and roll down my window. He obligingly steps up to repeat himself... and I casually pull a gun and blow him away through the window. Ugly-funny, which it seems Fiasco gets at fast.
    But the best was the very end, where the whole "movie" comes full circle, as the Innocent (relatively) of the game--Mike's guy--is carrying his dieing (actually already dead) brother (Remi's) body back to town, along the ice road on which the first scene started. He's almost hit by a trucker--echoing the opening scene where he's stoned to the bejesus and hits someone at the SAME mile marker--and he's admitted into the cab, where he finally realizes his brother's dead. "The camera" holds on him as the truck pulls away, then pans down to show the mile maker in the foreground. "What's the name of the movie?" I ask, with an obvious reply by all, almost in unison. Awesome.

    In closing, my Sunday Contenders game was... black. As dark as I'd ever played it, for sure. Only one of the down-and-out street fighters actually ended with a positive (more Hope than Pain); everyone else went to shit: the ex-con (Nicholas) loses his family; the street thug (Bowen) loses his life on the day that he's as wealthy as he's ever been; the day-trader (me) loses his image-conscious daughter's affection and his freedom as he's jailed for embezzlement... but there was a ray of hope at the end:
    Damn-I-Almost-Cried Moment: The homeless guy, who didn't really do anyone wrong, didn't threaten any connections, just fought his fights... his Epilogue was done as the credits roll. You know: after the fade to black, when the sad piano music is playing, and you're about to stand up to leave, and then there's these extra scenes. Homeless Mike as a stock clerk, then as store manager; signing a deed on a new house, with his no-longer-homeless wife beaming at him; hanging up the 4oz. gloves now that he's built a life and gotten off the street. Damn, it was a beaut. After all the blood and awful rivalry and crime, it was sort of... validating, maybe? A much better end for the Innocent than the Fiasco game, for-fucking-sure! :)

    MACE is the best con local con, period. Net year, I'll just avoid trying to run Universalis Sunday afternoon! (No, it didn't make, DUH.)

    Posted By: ziphtI played an Big Black Ex-Con, with a Spanish Baby Moma. I was all set to just barely have an good ending.. Then things when bad. and worse. I couldn't Finish exploring the story I really wanted to in only four hours..
    I totally agree--we had the juice for a 10-Rep game, EASILY, if only we'd had the time. Hmmm.... maybe next year I should look at running dual-slot games? To really be able to get through games which need longer forms (like IAWA and 10-Rep Contenders)? Sorry if the ending was rushed--I thought we could totally wrap without having to reduce the Final Card to a bunch of dice-offs, but things just take longer than one expects, once you get into narrating and so-forth.

    Still, though, your story definitely had legs and made an impact. I kinda felt like my guy's "plight" (white collar crime, can't keep his daughter in prep school or pay his mortgage on his McMansion) was weak in comparison to both yours and Homeless Mike's. But "Pretty Paul" just jumped out at me, during creation; and I thought I could find more pathos in the notion of a father trying to shield his daughter from his woes, so that she can grow up in a privileged life. But by the Epilogue, when I narrate her having nothing to do with him because of his failure to keep her in the manner to which she's grown accustomed--even EMBARRASSING her by getting on the news!--well, she ended up a shallow, Prima Donna stereotype, and him just another wannabee rebel, beat down in EVERY SINGLE FUCKING FIGHT. Ah, well.. someone's gotta be the asshole in such movies, I reckon.

    Posted By: forlorn1Saturday night I played Fiasco with Remi. We chose "The Ice" as our setting, small people stuck in Antartica. Our initial dice meant we had a ton of crime in the initial relationships. We were bad, bad people even before the Tilt. In the end my cook deep fried an endangered species, fed a danish laced with Draino to the town sheriff, scammed prescription drugs, and ran over someone on the ice road. And I had one of the smaller crime lists. The game works wonderfully to generate a pear shaped situation. Jason really has something there.
    Again, I TOTALLY concur. I want to play this again and again; I hope it comes with about ten play sets (and the community makes up hundreds more!). It totally scratches the improv itch without bringing in the kitchen sink or leaving you adrift, wondering what should happen next. A perfect "couch game," too, because of its limited handling elements. I could sell this to my parents and their golfer-buddy friends, I bet.

    Posted By: tomgThanks Dave for joining the game. You are one super creative person. I hope I can game with both of you again soon.
    *blush* Well, I live in Durham, and I'm up for a regular game night if it's not too far afield. I'm glad I was on form enough to be fun without going TOO far with my tendency to get excited and try to drive too much of the play/plot. (I catch myself doing this too often, sadly.) I really, really dug the premise of a banking crisis that wasn't contained, America-as-Mogadishu, and the theme of normal folks volunteering to do the things once handled by city government and high-paid professionals. I wish we'd named it (though I still like my "All Fall Down" or the ironic "Homeland Security"--the latter, in particular, witht he racial tension themes). it would knock at least ONE of the damned CSI shows off the air, I bet! :D

    Sorry so long, but I just have to gush. I've never had as much fun at MACE as I did this weekend, and it can only be attributed to the brilliance of the folks with whom I played and the games which brought forth that light. And I've no doubt our ranks have been swelled by at least a handful of new players... Konverts to the New Skool, so to speak. 8)
  3.  # 10
    Posted By: David ArtmanI want to play this again and again; I hope it comes with about ten play sets (and the community makes up hundreds more!)

    Thanks Dave, I'm really glad you enjoyed it! Remi said you guys really rocked it. The game will ship with four playsets (A Nice Southern Town, McMurdo Station Antarctica, A Wild West Boomtown, and A Safe Suburban Community), and I plan to release one a month as free downloads for the first year.
  4.  # 11
    That'll do... that'll do. (Web Comic Model, there, a bit?)

    I couldn't help noticing, conversely, that it's got great marketability. Many games can be mastered (procedurally) in a session or two, which can hurt sales. but Fiasco's play sets means that, even while the system might be structured freeform, one needs the "module" content. Releasing for free each month is nice and all, but I hope you also intend to (say) do an Annual with all the freebies AND a few extras, POD. A PDF is nice, and I sure can print one out... but I would like you monetizing where you can! Even if only $5 or $10 over printing costs.

    And "Small People with Big Dreams and Low Impulse Control" T-shirts.
  5.  # 12
    Yeah, I'll definitely compile all dozen, add some extra boss ones, and offer that for sale as well. If it's a popular model it can be sustained indefinitely, or until situation runs out. There's a lot of replayability in the playsets, more than you might think, but new stuff is always fun.
    • CommentAuthorforlorn1
    • CommentTimeNov 10th 2009
     # 13
    Posted By: David Artman
    And "Small People with Big Dreams and Low Impulse Control" T-shirts.


    WANT!!!

    Definitely. or just one that says

    Big Dreams
    Low Impulse Control

    on the front with a Fiasco logo of some kind on the back. Since you do play the small people.
    •  
      CommentAuthorRemi
    • CommentTimeNov 10th 2009
     # 14
    MACE got off to a rocky start for me. I offered Misery Bubblegum but got no sign-ups (mis-marketing on my part, alas). I had forgotten a bunch of important items and was generally feeling like a big pile of fail. Luckily I managed to straighten stuff out and get ready for Saturday (including some nice time talking comedy and games with Andy and signing up for Annalise).

    Saturday started with Annalise which was a little rough and ran into a gonzo spiral that kind of flattened the rest of the games thematic elements. Still, I'm kind of excited to try this game over a longer 2-3 session format. I agree with Jason that it suffers in a 4-hour slot.

    Then I ran 3:16 with a very fun group. Only one of them had played before, but they all stepped up to the plate, fragging aliens and denying their own basic humanity. I didn't make too many rules errors, but I felt like I could have hit them a lot harder with weird/funny/frustrating Space Marines procedures that they had to deal with. The highlight of the game for me was going around the table eulogizing the fallen Sarge. "I loved him more than my own daddy...And I hated my daddy."

    Went out to dinner with a big crew. Got to talk with Randall and Shane and Joey a bunch AND made a total fool of myself to the waitress over some cobbler. Woo.

    Then Fiasco. I can't really say more other than running the game away from Jason really made me appreciate it even more. Mike/Sway: I communicated your confusion over the dice-handing to Jason. Ultimately I felt the same way (and I didn't like how it made the group framing your scene less attractive). It was really a blast to play something that had a gonzo spiral similar to the one I had in Annalise, but one that was controlled by the shared-knowledge of the expectations of the setting we got from set-up. Fiasco is going to be super-hot when it hits. It was really fun to play with such a fantastic group, everyone brought something fun and unique to the game.

    Overall MACE was an excellent experience, and I'm glad I went.
  6.  # 15
    Like THIS:
  7.  # 16
    Or, you know, similar, with better type and art (I'm at work, with a trackball).
    •  
      CommentAuthorAndy
    • CommentTimeNov 11th 2009
     # 17
    Brutally Honest MACE Post, here we go!

    So for the total of the weekend, I spent about $110: That includes two nights at the hotel, con registration, food and gas.

    In general, I like MACE a lot. Conceptually. It's a local con, the organizer Ron is awesome, creative and accommodating ("Hey I'd like to run this bizarre event!" "...ok!" etc), they are down with new activities, etc. I'm kinda waffling on attending next year, though (the big decider will be "how many folks from far away are coming?", and it might result in me coming early and leaving late on Saturday instead of staying at the Con for more than one day: But hey, that too might be worth it ($25 + gas, bring a bag lunch).

    The Venue: The hotel is (compared to like other places in the area, not "off Vegas" or anything) kind of a shithole. I've got some friends that won't attend MACE because of bad experiences with the hotel, to which I was like, "What? What's the big deal?" Anyway, this year it all started to settle in, maybe it has something with the ownership changing from Sheraton to Best Western: Stains everywhere, tight and cramped, despite signs on the elevators saying "use stairs in case of fire", there are no stairs anywhere, so to get to events from the first to the second floor you often have to wait in line for the Elevator 3-4 "groups" deep, like it was Space Mountain or something. I imagine they're cheap and centrally located, but I'm really not that interested in staying there again, and not quite as interested in gaming there again (see Environment, below) but if it's all we got, then I can deal.

    Oh, I went out to the diner down the road for breakfasts, so I didn't have to deal with it, but apparently everyone who did the breakfast buffet at the con complained: Unclean plates/silverware (and no replacements apparently?), no table bussing, etc.

    The Con Staff: Very helpful, very awesome. No complaints. They even set up a food network that worked well with little overhead: Sandiches from Jimmy Johns and very little markup (enough to cover delivery, there was no "profit"), $2 chilli that I was suspicious of but turned out to be rather delicious (typical chili == delicious chili, but still it was warming and delicious). Speaking of warming...

    The Environment: Fucking cold. I noticed that a lot of folks were catching colds on Sunday AM. Of the three RPG rooms, one (the prog rock room, "2") was freezing, "1" waffled between freezing and acceptable, and the 2nd floor ballroom/meeting room was nice and comfortable (but I had no events there). Apparently a lot of people asked for the heat to be turned up the entire weekend, but it could never quite get above "a thick coat, maybe even hat/gloves". It wasn't even the traffic from the doorway down the hall (used often as the doorway for the smokers to go outside): The hallway where that door was wasn't even that bad. Maybe the prog rock guy's 30-gallon containers he had scattered around the room were filled with dry ice that he meant to bust out for the con finale or something...

    Oh, prog rock guy: Hmmmm. So he's a fixture of MACE, with his realistic armor, sword rack, bazooka and bunny ears (and large but well kept - so I'll give him props - beard) running HarnMaster from one table the entire con, but it seems that every year it becomes a little more His Living Room. This year he had a boom box playing prog rock the whole time. The room was already loud enough... Problem was that he didn't blast it loud enough to cause a nuisance to others wehre we would stand up and ask him to turn it down/off, but it was just enough in the background to be kinda distracting. However, since none of us did anything about it, I'll file this one under "It was more our fault for not saying anything; but still an interesting occurance".

    Local Food: Americana, but rather delicious. Nothing within walking distance but a small diner, but it happened that that diner was damned delicious, and not crowded. So there was truly no want for anything.

    Next: The Events

    -Andy
    •  
      CommentAuthorAndy
    • CommentTimeNov 11th 2009
     # 18
    The Events: Fun, to a one! Room for improvement, of course, but that's true of all events. I meant to hit the GMs up with it privately, but it's not a big deal so I'll post it here:

    Fri PM: A Penny for my Thoughts. I liked the /experience/ of the game. In short, it's an improv storytelling game akin to Baron Munchausen. I also liked the fact that I sat at a table with 4 other people I never met or heard of before, but they were all members of Story Games. Anyway, in true S-G style we had a lot of self-punishing and morbid drama. :-) Man, I still feel bad (read: "feel bad, but it was still kinda hilarious") about Eloy's character going from a memory of an Oatmeal Cookie to diabetes to leg amputation to robotic/prosthetic leg to Special Olympics to (and on and on). I was determined to take his future memories and drive them to nice/happy endings, but I don't think we quiiiite got there.
    I think I said "Huh, this isn't a roleplaying game", which is a sentence that usually tweaks me when spoken by others. I realized that I was incorrect: You're still technically taking on a role, and I guess if you squint and back up the other players "take on the roles of the counselors". What I meant to say was, "I prefer games where I play a role, you play a role, and we talk to each other in those roles". Penny was fun for that one shot, and I'd certainly play it again as kind of a palate cleanser (in the same way we break up long/tough board games with a few rounds of TSURO), but I kinda prefer playing other games.

    But everyone was firing on multiple cylinders: Even when we were stalled or stymied, blurting out the first thing in our minds still led to interesting stories and characters. And I liked the discussion at the end of "Do you want to remember your memories?"

    Sat AM: In A Wicked Age: When is IAWA /not/ fun? Well, I might eventually stumble upon an experience where IAWA isn't fun, but this was a good one. We played through 1.3 Chapters or so, I had a Ghost King in the first chapter, and a secretary in the second. I love stepping up the chapters, having the next one take place years after the first. The only complication was Dave's aforementioned 6-way action: Unfortunately, I realized we were "doing it wrong" later: Basically we accidentally slipped on some soap and landed in Conflict Resolution. The conflict began when I (Ghost King) wanted to basically force the hand of some dudes and make my daughter (who killed me) into the Queen of the land... but before I got around to saying that, Dave mentioned that a squad of NPCs was banishing me. I was trying to get around that by saying that I'd like to try the Queen-thing first instead of the banishment, because it seemed more interesting for all (banishment == King stays or Goes; Queen-move == All players at the table are affected by it). But I realized later that I should have just played out the fight of Banishment/Not Banishment first. Because within a few seconds we were all forcing in our "Oh no you don't!" conflicts, and it basically turned into a PTA-style standoff. Which is fine, and we got through it, but I was kicking myself for not just dealing with the banishment bit first, it would have left things less complicated.

    However, we still ended up with a solid beginning of a story, and I really got into my characters. Another IAWA win.

    Sat Afternoon:Primetime Adventures PTA is almost always fun. Jeff did great as a producer and moved us from show generation into the show quickly, which is always a difficult move with people who had never played before (1 GM/Producer, 6 players including me, I was the only one who had played PTA before). Dave Won with his awesome one-liners, it was really a joy hearing his character chew scenery. However, I felt at the end that 6 Players is *Simply Too Many* for a PTA one-shot (not enough face time, too much work for producer to keep things together, too few opportunities to jump into scenes without being a jerk, etc). In a huge campaign game I can see differently, but with PTA I think the sweet spot is still 4 players, MAYBE 5 if everyone is experienced with the game.

    Sat PM 1: Psi Run I liked what happened, but I'm hard-pressed to see how you can keep the game as anything other than a total action game: Seems that the probability of the Chasers catching up is so high that they're always on top of you, so almost all conflicts come out to either Fights or Staying Just One Step Ahead. Frantic pacing and all, but I was hoping to punctuate the frenzied action with some slow valleys. Maybe it was just bum dice that night, will have to play again.

    Sat PM 2: Fiasco Wow.I've never seen a game so driven by a 30-gallon tub full of porn DVDs. Ava Devine did a cameo, and Shane's dialogue and actions were so awesome that I couldn't stop laughing. It was Coen brothers from one end to the other.

    Sun AM: Call of Cthulhu: Invictus The Unending River game I was in was canceled due to lack of players (just me), so we joined the CoC: Invictus (Ancient Rome CoC) game. Unfortunately, being Sun AM, I totally did not have my A-Game on. I was hoping for more scenery-chewing moments, but between evil eyeless German barbarian attacks and some light investigation, it seems we didn't get a lot of role in there over a few one-liners. Honestly? I'd love to have played in the same game, but using the Trail of Cthulhu system instead: Less worrying about making rolls (which are all rated at 30-40% for our highest stuff anyway) and more on the awesome campaign background/setting, in-character roleplaying and so on. As I said, it really felt like a lot of us were just worn down, but the GM (Chad, the author of the book) did a great job of making me feel the roman setting: I could visualize everything, which was pretty awesome.
    •  
      CommentAuthorAndy
    • CommentTimeNov 11th 2009
     # 19
    Oh, and my conclusion when driving home was basically:

    1) If I do MACE again, it'll probably be for a Saturday Only: Drive up in the AM, game all day, drive back in the PM (2AM or thereabouts, on coffee and ephedrin). And mostly to see friends. I totally want to do some Savage Worlds with Eloy and Ron.

    2) It got me thinking, "if I paid $25 for the weekend, 55 for the hotel and 30-something for food, what could me and my friends do *within the Triangle* for like $30?" I'm thinking a housecon kinda like Ice Station Nerdly, but bigger (maybe like the step between "A Housecon" and "Forge Midwest"): Basically we rent one local hotel con room or local business-commune office for a Fri-Sat or Sat-Sun weekend (personally, I'd be much more up for Fri-Sat and take a day off of work and keep my Sunday, than to do a Sat-Sun and blow through my weekend) that has decent places to eat around it. All would be welcome, and some core of people would make house arrangements: Guests stay in guest bedrooms and the like of area gamers. If Jason and Shane are comfortable for a weekend on a concrete hotel floor, I imagine folks would be comfortable on the carpeted floor and heated room of a living room, guest bedroom, study etc for one evening. Or the folks who want to could also crash at inexpensive local hotels if they really really wanted to.

    3) And I want to do more NC Gamedays. It just so happened that all of the ones scheduled for last year were days where I already had plans. Will see about this next year.

    Anyway, just some thoughts.

    -Andy
  8.  # 20
    Andy, your general observations ring true for me. My biggest regret is how few people I met and connected with - just a handful of cool new people among a lot of local friends at my tables. Not a lot of crossover - it really felt like the Savage Worlds guys had a lock on half the convention and the RPGA had the other. The "general gaming" space was pretty rough, between the freezing temperature, Lord Harnmaster and his prog rock spectacular, and the need to shout to be heard. So if we were to get serious about MACE we'd need to organize, throw our weight around, and secure better space like the SW and RPGA people arranged. I don't have the sand for that.

    If we want to run a barcamp-like event closer to home, space will be the least of our concerns. It seems like a natural development to me - get an office or hall or whatever, invite our friends, and have out of towners crash with locals.
    • CommentAuthorforlorn1
    • CommentTimeNov 11th 2009
     # 21
    I agree the hotel is run down. Its consistently gotten worse every year. I suspect that is why they are no longer a Raddison, and have gone with a BW franchise. I believe Ron is looking to move to a bigger better hotel, but I have no idea whats available.

    And as the gaming gets fuller it becomes harder to hear (this year was the worst that I remember and I've been going to MACE for 5 or 6 years now.)
    I had enough folks to run a pick up game of SotC but no table on Saturday, so we did it in the lobby (which was probably quieter anyhow).

    My friend Mark attended MACE as his first Con after becoming wheelchair bound. He really enjoyed it, but it was barley handicap accessible, and the handicap room we got was not ADA compliant in the least. We made do, and its not a general populous problem, but it was somewhat annoying.

    I swear the WarBunny is kin to the security Nazi from Dreamation/Dexcon. I still want to know how he manages to consistently fill tables for Harn. I'm going with blotter paper character sheets.

    There was some crossover with the SW guys. I had a few players who were there to mostly play SW, but also pick up a new indie game or two. That was the entire compliment of my pick up SotC game. The RPGA folks I never saw. I wondered if the RPGA was even there this year. freaking D&D ninjas.
    Pinnacle is very fan supportive of SW, and there are alot of SW folks who live in the carolinas. So I'd expect that to grow. It was big at ConCarolinas in May, and seemed bigger still at MACE.

    I think we'd loose if we tried to throw our collective indie weight around with Ron (who organizes the games). Indie turnout this year was the best I've ever seen it, but its too variable. A couple of years ago there were only about 6 indie sessions for the whole con.
  9.  # 22
    Yeah, I meant "throw our weight around" metaphorically - Ron's very nice and supportive but we're not bringing in the bodies, I don't think. So we'd need to change that, whip up excitement, events, and attendance, and it'd take a few years to see that work, and there you go. The Savage Worlds guys have it dialed and I respect that. The RPGA guys had their own rooms in the back, far removed from the general goings-on, and I think they just stayed there.

    The notion of inaccessible rooms fills me with rage - Mark wasn't the only disabled guy there.
  10.  # 23
    Wow, lots to digest, here, lads. Brace for wall of text (I'll try to be concise).

    Hotel Woes - Tell Ron and Jeff. All of you. Especially those who bought rooms--that's what drives a con, typically (room rentals in exchange for free meeting space) and if you really wouldn't stay there again, then they need to know so they can start to look for a new venue. It's not like there isn't a bajillion hotels in that size and price range, throughout the Triad (and Triangle, but I doubt they'll move that "far" from Charlotte). But BE VOCAL. Ron, in particular, knows that the bread is buttered by avid, adult gamers like us; and if we all bitch up a storm about the hotel, he will take it very seriously. Are you guys on CGA_ConGaming@yahoogroups.com?

    The War Bunny - (Actual "title.") Yeah, he's a unique and special butterfly, no? But I can virtually guarantee that if you'd just said, "Hey, man, kill the tunes--there's thirty of us in here trying to talk" then he would have. If it's any consolation, he lost his voice Sunday. :(

    The Games - Again, I'm flattered that I was fun to play with (you know what I mean!) in both IAWA and PTA. I REALLY worry that I tend to overbear or dominate games when I get all jazzed. And, yeah, that "octopus wrestling match" of an IAWA conflict was... not smooth. I went from, like, "OK, here's a simple conflict and how it works" to "shit, wait... WHOSE aimed at who?" Clusterfuck... but worth trying, I reckon, if only to stress-test the system: sometimes, a lot of folks want to smack each other, and it's not easy to just take sides or pair off. But, yeah... making it all intent/binary strained the IAWA magic too much.

    "Identity" - (For lack of a better term) My idea for putting ISG--Independent Story Games--on our events was precisely to create a brand and show as a "bloc." I intend to contact Ron about adding it as an actual "affiliation," presented as such in con literature and on the site. RPGA without the fees, basically: if you write, run, or tend to primarily play "this thing of ours," then you're an ISG Affiliate. We've steadily increased numbers over the past few years, and I wouldn't be surprised if we can be influential in how rooms get arranged or what-not. Whether we would really WANT our own space, like RPGA, is an other question entirely--exposure is important to ISGs, which means not being segregated, I reckon. But we can become a bloc by just saying we are, listing who we are, and approaching the con committee as such (probably through a single spokesperson).

    Fan Con - (Working title) I think the notion of fan-planned and -run con is great! After all, most cons START that way, right? :) It's worthy of its own thread, really; but a brief overview here won't hurt:
    * Space - Libraries can be great sources of meeting space, often for free. Weekend scheduling conflicts could crop up, but all day Friday shouldn't be tough to swing. Alternately, look at miniMACE: they basically take over a wing of a Golden Corral (or similar, open-all-day establishment) and game and eat and what-not, without too much stress on the mundanes and staff. Just tip REAL well, and maybe we'd have to buy in for two meals a day (which ain't all that cheap--like, $20 each), but it's all you can eat and game from 10 to 10(ish). Alternate venues could be considered as well (large pubs like Carolina Ale House, university or college facilities, etc). But there's almost no reason to try to deal with a hotel: "rental" of meeting space, if it's even an option, would be prohibitively expensive because they want to get, like, 50 nights' stay out of an exhibition hall, and you have to meet that profit with straight cash.
    * Accommodations - I dig the idea of folks couch-diving, and if it's anywhere near downtown Durham (i.e. RTP, Durham, Hillsboro) then I have a convertible couch and enough floor for three or four folks with sleeping bags.
    * Promotion - I am guessing you're not thinking of a true "open" con, but more of a small-scale, private thing. If so, then the web would likely be promotion enough, with maybe hitting a few mailing lists. Not a major deal, unless you want to go more public.
    • CommentAuthorzipht
    • CommentTimeNov 12th 2009
     # 24
    David while there was story material for a longer game I think that we got everything we could out of that 4 hour slot. By the end I really needed a break, from the game / story.
    Posted By: David Artman

    Posted By: ziphtI played an Big Black Ex-Con, with a Spanish Baby Moma. I was all set to just barely have an good ending.. Then things when bad. and worse. I couldn't Finish exploring the story I really wanted to in only four hours..
    I totally agree--we had the juice for a 10-Rep game, EASILY, if only we'd had the time. Hmmm.... maybe next year I should look at running dual-slot games? To really be able to get through games which need longer forms (like IAWA and 10-Rep Contenders)? Sorry if the ending was rushed--I thought we could totally wrap without having to reduce the Final Card to a bunch of dice-offs, but things just take longer than one expects, once you get into narrating and so-forth.

    • CommentAuthorzipht
    • CommentTimeNov 12th 2009
     # 25
    Hotel Woes, it was too cold and dry. I have been sick this week.

    Nano Con, or a House Con. I'm all up for one. As long as I can crash, or steal some floor space.
    •  
      CommentAuthortomg
    • CommentTimeNov 13th 2009
     # 26
    I'm also up for a house/nano con.
  11.  # 27
    Sounds like a good new thread. If we're thinking of, say, February, it's good to start planning now, in particular: venue ideas, which would be a factor of central location to most attendees. I think you could make a Google map with markers for folks' home addresses, to get a feel for whether RTP, airport area, or what-not is closest.

    I'd just want to be sure not to conflict with ANY holidays or cons that might draw folks. Which leaves mainly winter and early spring as options, because Stellarcon is the local start of con season.

    Anyhow... yeah, I think it's worth a new thread.
  12.  # 28
    Unless it's refuted, I'll go on record to say my wife and I traveled the furthest to get to MACE. We started in Tucson, AZ. Here's how it went.

    Yes, the hotel was complete ass. Someone used the term "eternivator" for the up and down thingy, and I'd say that's the best word for it.

    Gaming. I did much less than I was hoping, but I got some great hanging out in. I got to meet some great folks playing Penny For My Thoughts. I agree with Andy that it's certainly the Tsuro of RPGs, but I definitely had fun. I think I actually got to render Eloy legless in the Cookie=Amputation segment. My love for Savage Worlds is no secret, and I enjoyed running Pinebox Middle School. The scenario was designed for 3-5 players, but I ran it for 7. I only brought six pregens, but my buddy Heath made a quick character on the fly to make room for a Savage Worlds n00b. The new guy was worth the effort. Cracked me up with his crazy.

    Pinebox Middle School was the first con game I ever ran. I got extremely lucky with the players. Tom G was awesome as (what turned out to be) all three stooges. Eloy as Bridget was amazing. And of course Joel and Louis were the bomb with the Class Clown and the Bully, respectively. There were two guys I didn't know prior to the game. One was hilarious and random in his play. The other seemed to not enjoy himself. I think I failed to explain the archetype he chose, a nerd with no combat skills. He spent the entire time beating the big bad, ineffectively, with his netbook. The good news is he never once complained and didn't bring anyone else down. A good sport. The thing that got me in running my first con game was how nervous I was. I mean I'm not shy by any means, but when I set that game up, I got all kinds of nervous.

    My final tidbit of gaming was a preview of Sean Patrick Fannon's new Savage Worlds setting, The Shift. We only got to play a combat, but we got the setup for the setting. It has promise. I don't know what I can talk about here, so I'll leave it at that.

    The best part about MACE was seeing old friends and meeting some great folks. The wife and I were in awe of all the people that knew our podcast. And I must say the con itself was the most organized I've ever seen. I mean pre-reg'd games on the back of your badge... blew me away.
    • CommentAuthorptevis
    • CommentTimeDec 1st 2009
     # 29
    Posted By: AndyI think I said "Huh, this isn't a roleplaying game", which is a sentence that usually tweaks me when spoken by others.


    Heh. I'll point out that the phase "roleplaying game" never appears in the book, because I have much the same opinion.

    Posted By: Ron BlessingI agree with Andy that it's certainly the Tsuro of RPGs, but I definitely had fun.


    Now I'm intrigued. Explain.

    --Paul