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Posted By: Luke WheelThis was definitely the most difficult piece I've ever written. We'll have more news soon.
Posted By: jessecoombsPosted By: Luke WheelThis was definitely the most difficult piece I've ever written. We'll have more news soon.
You always say that. Write something easy, for Pete's sake.
Posted By: Luke WheelOur grandchildren will laugh at the smelly old men and their ridiculous "paper" games! How absurd.
Posted By: Daniel H.FreeMarket will be played only ironically.
Posted By: Jonathan WaltonPosted By: Daniel H.FreeMarket will be played only ironically.
Dude, how do you play it now? You know it's really about the ind[CENSORED]unity, right?
Posted By: wyrmwood
Indeed, using more than 10^10 atoms to define a fictional character would be an embarrassment of riches in the post-nano-tech upload future of subsistence level existence where copies of our grandchildren multiply themselves across the galaxy as fast as matter and energy can be found.
That guy's accent is so fake.
Posted By: MatthijsGriefer, Jason!
Posted By: Jason MorningstarWhat if I want to claim a portion of the station as my turf, collect protection, and murder people who tell me otherwise? (Violent sociopath)
900,0000
Is that pronounced "ninety borjillion"?
I can't tell you how excited I am about this, guys. I said in an interview at once point that I couldn't wait until Shock: wasn't the only science fiction RPG out there. I have every reason to expect that this is exploring some very cool ideas that a game of Shock: could only hint at.
Posted By: Luke WheelExplain this urge to me. Is a game about friendly competition, cooperation, donation and friendship supremely unappealing? Why is the near-universal first impulse to take a dump in utopia?
Posted By: Luke WheelLet's just say I'm acutely obtuse. I don't understand. Riffing is one thing, -- things might get a little rough in a riffing -- but wholesale malignant destruction is another.
Posted By: joepub Also - one of the 4 things you can do (Create, Destroy... w/e) is Destroy. That seems to say that you're looking for people to spend 25% of their time destroying stuff. Yes/no?
Posted By: Ben LehmanAnd you know, I can't get into libertarian fantasies. This game just isn't for me, it's clearly for the people who do get into those fantasies." I mean, jesus christ, the game is called "Free Market." That's a pretty good sign that a mixed-market idealist like me is not going to enjoy it conceptually.
Posted By: Jason MorningstarI love you guys; I'm sure I'll love your game.
Posted By: Nathan P.My problem was something like - if all my needs are met and provided for, and I can be whoever I want...why do I do anything?
Posted By: Luke WheelSo far we have those who's first impulse is to destroy, those who's first impulse is to regulate and impose laws, and those who can't be motivated without money and privation.
Posted By: Luke Wheel
So far we have those who's first impulse is to destroy, those who's first impulse is to regulate and impose laws, and those who can't be motivated without money and privation.
Posted By: Nathan P.Yeh, the two times I've played it i had a really hard time getting into it. I didn't even want to shit on utopia - it's more like Ben said, I just didn't understand it. My problem was something like - if all my needs are met and provided for, and I can be whoever I want...why do I do anything?
Other people obviously don't have a problem answering that question. It's a cool game, lots of people are going to like it, don't get me wrong. It's just not for me.
Posted By: Ben LehmanThe reason to shit on utopia is that the core story of a utopia is "if only people would bend to my political views, everything would be great."
Posted By: Ben Lehman
Uh, I wouldn't say my first impulse is to destroy.
Posted By: Guy Srinivasan "with all the background theory left out - just the compressed advice to the would-be author or futurist who wishes to imagine a world where people might actually want to live:"31 Laws of Fun.
Posted By: Luke WheelPosted By: Guy Srinivasan
...
31 Laws of Fun.
Holy FUCK ME, our game DOES THAT SHIT.
Posted By: Luke WheelPosted By: Guy Srinivasan"with all the background theory left out - just the compressed advice to the would-be author or futurist who wishes to imagine a world where people might actually want to live:"31 Laws of Fun.
Holy FUCK ME, our game DOES THAT SHIT.
Thanks for the link Guy. Jared and I hadn't see that until now. Very exciting!