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For example, Jon and Shreyas are both assigned to “In Search of Glory.” I decide to give them the choices “Solo game or group game” and “Fortune-based resolution or drama-based resolution”. Maybe Jon wants to do a solo game with drama-based resolution (challenge!), so he emails Shreyas and they work it out.
Finally, each pair of designers will have a set of binary guidance choices that I will develop and assign to them. Between themselves, the designers work out which they will pick to include in their game.
Posted By: Jason MorningstarFinally, each pair of designers will have a set of binary guidance choices that I will develop and assign to them. Between themselves, the designers work out which they will pick to include in their game.
Nathan, can these preferences overlap? Can Graham and I both pick "epidural-based resolution" from the provided constraints? Or do we have to choose different constraints? Or does it not matter? This isn't clear to me.
Game titles:
It would help if you, as sole arbiter, gave some indication of your tastes.
Jason's list doesn't include any contributions at the blog.
Which just happens to be where I posted mine. I don't know if anyone else did.
D
Ones that get me excited:
The one of mine I love the most: Swords!
Posted By: Sebastian K. HickeyPerhaps two rounds of voting would be useful: Ask the entrants to pick their favourite 10 names, in no order. Any name that gets nominated (excuse the pun) by this collective survives until round two, and the rest are culled. In round two, entrants declare allegiance to a subset of the surviving titles..
Posted By: sageI think I agree with the concept, but how does this narrow stuff down?
Posted By: ClintonTwilight's Last Gleaming: The Fall of the United StatesOoo! A recent-history RPG; nice!
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