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Hey Ralph,
I'd sink a significant chunk of that 1k into babysitting. Y'know, so that I can playtest more frequently and shorten the design phase; easily $500.
I'd hire someone to code up a great Stories database for Black Cadillacs, too.
D
Posted By: ElizabethI'd put some of the money into hiring a programmer to turn the It's Complicated java app into an iPhone and an android app, too.(Brief aside - I bet you could figure out how to do this yourself, but access to the iPhone dev kit is... tough... and pricy. Android is a different story--should be basically free to develop for it. And if the main app is a Java app, then you should be able to port it to J2ME, which runs on, like, every phone made these days (except maybe iPhones, thanks to Apple's pathological NIH attitudes.)
It's not enough time to hire me away from other work for more rounds of playtest and tweak, but it's enough to go through several rounds of editing. I might be able to buy more art.
With $10,000, things get different. I could do larger print runs, which means either lower cost or higher production values. I get stars in my eyes thinking about spot varnishes, die-cut dust jackets, belly bands, and endpapers.

Would the money primarily let you buy better / more art?
Or primarily to pay the artists you'd already use more than the token amount we often pay today.
Being an indie game designer-publisher is as much about suffering through the process and making hard decisions as it is about having a product available for sale.
That's ridiculous. I'll tell you what: You suffer. I'll figure out how to price my games so I can eat food.
The idea that artists live off their own suffering is such a staggeringly bourgeois affectation with such obvious benefits to those who buy the art(ists) that I find it laughable that everyone doesn't immediately see through it.
I note that a lot of people are saying, "buy art!" How much do you think it costs to buy art?
I also note that the people who have been publishing for a few years, with the exception of Matt Snyder (who's stopped publishing) are talking about ways to use the new resources to make a better game. People who haven't been publishing for long, or don't publish at all, are talking about making it shinier.
Posted By: Simon PetterssonI'd say "You can't buy me, you capitalist piece of shit!" Then I'd kick him in the nuts. Or the tits, whatever.
Posted By: Joshua A.C. NewmanI also note that the people who have been publishing for a few years, with the exception of Matt Snyder (who's stopped publishing) are talking about ways to use the new resources to make a better game. People who haven't been publishing for long, or don't publish at all, are talking about making it shinier.
Posted By: DestriarchHe/she is only buying you if you keep the money for yourself, or if he/she tries to place restrictions on what you make using it. If you're free to do what you want with it, and choose to spend it all on making a better end product, I'd say that he/she is a patron of the arts, not a capitalist.
Posted By: ValamirGiven that, isn't it reasonable to expect at least some strings to be attached? I had assumed "make the best rpg you can" to be a pretty broad an minimally intrusive string to ask for. I can understand the position of turning it down because you don't want the strings...but to leap from "not interested" to "you're a capitalist piece of shit for even offering" strikes me as pretty indefensible.
Posted By: ElizabethI mean, honestly, the bigger gift than the money would be the way it'd force us to sit down and do an honest assessment of what our capabilities are and plan out, from the very beginning, how to make something at the far end of our capability. That would be awesome.
Posted By: Luke WheelAlso, I don't want to sound like a complete pussy: "Oh, $1000, that's such a small amount of money fuh fuh fah."
If someone handed me $1000 and said, "that's your budget; do it." I'd make a fucking sweet game with gorgeous art, a nice cover and a small print run.
Posted By: Luke WheelAlso, I don't want to sound like a complete pussy: "Oh, $1000, that's such a small amount of money fuh fuh fah."
If someone handed me $1000 and said, "that's your budget; do it." I'd make a fucking sweet game with gorgeous art, a nice cover and a small print run.
Posted By: Simon Rogers
Would said hypothetical person be allowed the choice of three pitches?
Posted By: Luke WheelAlso, I don't want to sound like a complete pussy: "Oh, $1000, that's such a small amount of money fuh fuh fah."
If someone handed me $1000 and said, "that's your budget; do it." I'd make a fucking sweet game with gorgeous art, a nice cover and a small print run.
Posted By: ValamirOne idea I've been contemplating is more of an incubator approach. Where a design that was past the "hey this is fun" stage and needed the extra effort, and potentially guidance and motivation to get to the "really truly fully baked and done" stage (as opposed to the "not really fully baked but I'm tired of working on it done stage").
The potential of a more patron / grant model to encourage...dare I say...healthier...design habits vs. the game competition model is intriguing to me.
Posted By: Joshua A.C. NewmanI also note that the people who have been publishing for a few years, with the exception of Matt Snyder (who's stopped publishing) are talking about ways to use the new resources to make a better game. People who haven't been publishing for long, or don't publish at all, are talking about making it shinier.
I'm not sure why I'm being crabby in this thread, but it's stupid. Sorry everyone!
Posted By: ValamirImagine said benefactor announced "Pitch me your game ideas and the designer whose idea I like best will get $1000 to bring it to fruition"
Posted By: Eero TuovinenI'm sure you need your money more than I do.
Posted By: Wordman
If that were the case, I wouldn't have offered.
Posted By: Eero Tuovinen...how do we know that you're offering in full consideration and out of worthy motives?I suppose you really don't. Even if I offer all the assurance that I am (which I do), you have no reason to believe me. I suppose that once this experiment goes to plan, in public, there will be some evidence of my reliability.
Posted By: Eero TuovinenAt least tell us that you have a much better paid job than I do, or something like that.I have a much better paid job than you do, or something like that. 2008 was particularly nice to me.
Posted By: Thunder_GodLester, I suggest splitting and pointing to that other thread. People might still want to say what they would have done with $1k/$10k here, even if your most generous offer doesn't work for them at the time being.
Ben, yeah.
Money has a funny way of defining relationships once there's an economy of any sort therein.