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  1.  # 1
    With everything all loosey-goosey and me being out of the country and the Game Chef site some kind of mysterious four-column hash, I have no idea what you all are up to. The only people I am following are the Screaming Cats.

    So what's up? What format and restrictions have you chosen, what's your game about in two sentences or less, and has anybody finished and submitted a game? I'm behind the eight-ball! Catch me up and brag a little.
    • CommentAuthorJohn K
    • CommentTimeSep 22nd 2009 edited
     # 2
    If you can't navigate the site, you just really need these two links...

    Submitted games are here - http://plays-well.com/masterlist.html
    All the posts about progress and comments are here - http://www.plays-well.com/gc2009/

    So far there are 16 game submitted, including mine, which to quote the summary from the master list is a game where you "Play knights at a medieval tournament as they use a mix of honour and deceit to win." I'm adding a battle scenario to it at the moment, which is in play testing and should be ready for the 30 day deadline.

    EDIT: A link to my game would be good... http://kiwigamechef.wordpress.com/
  2.  # 3
    This is my first Game Chef, and I have never designed a complete game. I had wavered between ideas for a long time, and then real life interfered, so I have not yet submitted something. Recently, I decided to ditch the ingredients and design what I want, without any restrictions.

    Right now, I have some conflict resolution mechanics based on the game Liar's Dice that I am pretty jazzed about. Once I can think of a decent premise, and some sort of reward cycle, I should be in business.
    •  
      CommentAuthorRafu
    • CommentTimeSep 22nd 2009 edited
     # 4
    Posted By: Jason MorningstarThe only people I am following are theScreaming Cats.

    Oh, jealousy! Envy!

    I finished and submitted a first draft, run exactly one playtesting session, noticed some problems and I'm looking forward to doing some more playtesting. I also got awesome editing tips from Dan Maruschak (thanks, Dan!) to rectify my icky-sucky English, but haven't implemented those yet as I also want to insert playtest-prompted mechanical updates in the 0.2 draft besides the language-oriented edititing.

    The short on Intrigue onboard the Fleur-de-lis is right there on the Venerable Masterlist (as well as the long, of course). Additional commentary available on my blog, in painfully broken English of course.
    • CommentAuthorEmily Care
    • CommentTimeSep 22nd 2009
     # 5
    Congratulations on completing yours, Raffaele!

    I just read through John K's entry today. Gorgeous job, and a very intriguing game. I like how you switch between different types of conflicts. Reminds me of the Danish Joust scenario game.

    I thought I read here somewhere that Daydream Discotheque was getting some playtesting. Brennan Reece has done some fun stuff with his Haunted House game. I've enjoyed watching Of Sea and Sky coming together. And it's been great to see some games like Tony's Seabird and Stella, and Jennifer's Caribbean Secrets complete.

    I wish the blog names had a reference to the game name as well once there is one--I've found it hard to find folks again to follow up on their development. My poor old noggin can't keep up. :)
  3.  # 6
    My game is called Slow Burn.

    I've got two elevator pitches for the game. The unofficial one is "It's the Burn Notice rpg" as that's the inspiration for the game. But obviously, I don't want to use the show's title in any official marketing; so a more general elevator pitch would be "You're a spy, blacklisted by a mysterious agency. You do odd jobs while struggling to get yourself off the blacklist".

    It has not yet been submitted; I plan on doing my first submission in time for the 30 day deadline.

    The only ingredient I've decided to use is Fleur de Lis; though I am going to work towards achieving other medals as well. I'm going to shoot for the Brevity award and the A G Bell A/V Award.

    I plan to eventually present the game as a series of audio files. My last brainstorm was to distribute the game on USB flash drives. So far, the rules are nice and compact but I'm not going to sacrifice the game's rules for the sake of cramming the script into four pages. However, so far, I think it's going to be very close to four pages; though quite probably a bit over that.

    The wiki where I've been doing my design work is here.
  4.  # 7
    Mostly it's going slowly and quietly, which is fine.

    I'm using Intrigue as a theme, but none of the other ingredients. I'm also making a three-player game.

    My game is about political demagogues vying for power and tearing one another down. The main thing is playing in contemporary U.S., but there will be options to play in other settings/situations (i.e., the politicking of the Roman Catholic Church in the 13-14th centuries).

    Inspirations: "The War Room", documentary by D.A Pennebaker. Primary Colors (novel), All the King's Men (novel). I'm planning on diving a lot more into political fiction and films, but these are the basis.
  5.  # 8
    This is my first Game Chef and my first effort at game design. I'm working on a game called Trilogy, which is a GM-less no-prep game designed to create stories in the Epic Fantasy genre. The subject matter and story-structure mechanics are inspired by my novel writing, and I think I have an interesting setting/situation generation mechanic which is inspired by IAWA-style oracles but generates the evocative phrases at run-time instead of relying on pre-authored lists. I submitted a playtest draft at the 7-day mark and hope to have a revised draft for the 1-month mark. The ingredients didn't really inspire me very much at the start, but I've managed to somewhat incorporate Star and Dividers into the design.
    • CommentAuthorwhiteknife
    • CommentTimeSep 22nd 2009
     # 9
    Posted By: Dan Maruschak I'm working on a game called Trilogy, which is a GM-less no-prep game designed to create stories in the Epic Fantasy genre.


    Interesting. I just finished a game of the same name (Trilogy available here) for Jake's awesome fantasy contest that finished up a few weeks ago. Our concepts seem pretty different though, as mine is GM run fast paced challenge based play as opposed to being more narrative like yours.
    • CommentAuthorJ. Walton
    • CommentTimeSep 22nd 2009
     # 10
    Yeah, you should check the Masterlist if you really want a summary of what's gone on, Jason. I think it's been good this year, if smaller and a bit more low key. I've learned a lot, that's for sure, and I hope that's true of participants as well. I do think the lack of really hard deadlines has made there be less pressure for folks to finish, perhaps, and that some games may peter out of momentum, but I think that's always been true of Game Chef, to certain extent.

    But yeah, several of the games have definitely caught my eye and I'm looking forward to going through the final list and offering comments on them in the style of Mike Holmes' judging at the Forge (even though I probably won't rank them). I think it's safe at this point to commit to doing that, since it looks like there will be less than 30 games. It might take me a year, though, like it did with Murderland :)
  6.  # 11
    Posted By: Jonathan WaltonI do think the lack of really hard deadlines has made there be less pressure for folks to finish, perhaps, and that some games may peter out of momentum, but I think that's always been true of Game Chef, to certain extent.


    I was concerned about this phenomenon for myself, when I didn't make the 14 day deadline; but it hasn't been the case. Though I think that if I don't force myself to finish my first draft for the 30 day deadline, my enthusiasm will wane.

    The lack of hard constraints has been a boon for me this time around though, because it's allowed me to make a game whose concept I'm really fired up about, without the pressure of having to integrate that ingredients that weaken the concept.

    This is probably the first Game Chef in which I've participated that I felt I really had a game with viable prospects for eventual publishing.
    • CommentAuthorJ. Walton
    • CommentTimeSep 22nd 2009 edited
     # 12
    Yeah, in general it seems like I've gotten a lot of positive feedback from folks who are either participating for the first time or who haven't necessarily had a great experience with Game Chef in the past, which is interesting. And a lot of folks who do have a lot of experience with game design or are old-hats at Game Chef haven't been as excited. I'm not sure what that means overall, aside from GC2009 seems to be really working for the folks it works for and really not working for the folks for whom it doesn't.
    • CommentAuthormadunkieg
    • CommentTimeSep 22nd 2009 edited
     # 13
    Game Chef is going poorly due to good things in life jumping in the way, but I refuse to give up.

    Woebegon Inbetween is a game of street kids building a family, building a home, and finding happiness in helping others. It will also bear a touch of sadness, a reminder of how little stands between life on the streets and tragedy.

    I'm building a stock roleplaying game, but with some props as chosen and provided by the players. I have nothing to show people yet, and am still wrestling with so many themes, but I can't help shake the feeling that this time I'll be able to do the concept some justice, though it may take the full year to do so. That's okay. It was years between first thinking of the concept and finally being inspired by this year's Game Chef to take it the first few steps beyond that.

    This is another game that will never see publication as the subject matter is too delicate. As a film it has worked many times, as a book it would be fine, but as a game...I dont' think it would find a market. Still, I cannot help but be driven by the concept, the sense that there's something important in there that can be better explored through a roleplaying game than in any other medium.
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      CommentAuthorTeataine
    • CommentTimeSep 23rd 2009
     # 14
    I'm writing a game called The Star & The Cormorant. I had the concept groked within days and I hoped to have the rules down within weeks, but alas, real life calls and I haven't had time to sit down and crank out the rules and text for it. (My blog hasn't been updated in ages so I'm not even going to link it. There's nothing relevant there at the moment.)

    It's a storytelling game that takes some of its colour from Victorian novels (Actually, The French Lieutenant's Woman is probably the biggest influence that way.). The theme is intrigue. Players create a cast of characters, each with their own secrets and relationships, and then you frame scenes, trying to figure out what kind of shame hides behind the reserved Victorian facade. It's got a frame-setting technique which I fancy is somewhat unique, but I might be completely wrong.

    I've got at least two other games in the fire right now so I have no idea how GC will turn out for me if at all.
    •  
      CommentAuthorJarvis
    • CommentTimeSep 23rd 2009
     # 15
    This was my first Game Chef. I loved the loose format of the contest, but I still kind of wish the games were being judged. There's something to be said for the "we're all winners" thing, but there's also something to be said for "holy fuck, everyone should be playing that game!"

    My entry is Dead Running, a game about zombies running from the rogue psychics that are trying to eat their zombie brains. It's crazy cool conceptually and I hope to playtest it in a week or two. I feel really good about this one, so it'll definitely have an official 'release'. Whatever form that may be...
  7.  # 16
    Posted By: madunkieg

    This is another game that will never see publication as the subject matter is too delicate. As a film it has worked many times, as a book it would be fine, but as a game...I dont' think it would find a market.


    Really? Even after Steal Away Jordan and Grey Ranks? (I would provide links but the linky button seems to be not working).
    •  
      CommentAuthorRafu
    • CommentTimeSep 23rd 2009
     # 17
    Posted By: madunkiegThis is another game that will never see publication as the subject matter is too delicate. As a film it has worked many times, as a book it would be fine, but as a game...I dont' think it would find a market. Still, I cannot help but be driven by the concept, the sense that there's something important in there that can be better explored through a roleplaying game than in any other medium.


    I agree with Hans. "Publication", as in "getting your game out there in a very polished state for people to play", is a worthy aim you should be pursuing, despite not having the prospect of blockbuster sales. ^__^
  8.  # 18
    This is my first Game Chef and second contest attempt (the first being the BP Aero challenge). Though my design goals were to finish by 14 days, I quickly set an overly detailed amount of numbers to wrap my head around. I've retooled for the 30 day deadline and feel good about where things are. I will have a draft in for that deadline... shortly.

    It's a light super hero game, designed to be played over one or few sessions called Meat. Its development can be followed here: Meat. Mostly, I've opted out of the initial badges I'd gone for and am loosely associating with the Pretty and Intrigue categories.